Chain Mauler
Defense
AC: 21, touch 16, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 natural)
HP: 108 (14d8+42)
Fort: +6 Ref: +16 Will: +4
Defensive Abilities: improved evasion, improved uncanny dodge, trap sense +4
Offense
Speed: 30 ft.
Melee: +2 vicious spiked chain +19/+14 (2d4+5/19–20 plus 2d6)
Special Attacks: sneak attack +7d6
Statistics
Str: 14 Dex: 22 Con: 12 Int: 13 Wis: 8 Cha: 10
Base Atk: +10 CMB: +12 (+16 disarm or trip) CMD: 29 (31 vs. disarm or trip)
Feats: Combat Expertise, Exotic Weapon Proficiency (spiked chain), Greater Disarm, Greater Trip, Improved Critical (spiked chain), Improved Disarm, Improved Initiative, Improved Trip, Toughness, Weapon Finesse, Weapon Focus (spiked chain)
Skills: Acrobatics +23, Climb +19, Disable Device +23, Escape Artist +23, Intimidate +17, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (religion) +6, Perception +16, Sleight of Hand +23, Stealth +23, Survival +13, Swim +19
SQ: rogue talents (bleeding attack +7, feat, finesse rogue, improved evasion, opportunist, stand up, weapon training), trapfinding +7
Combat Gear: potions of cure serious wounds (3), potions of haste (2)
Other Gear: +1 studded leather, +2 vicious spiked chain, amulet of natural armor +1, belt of incredible dexterity +2, brooch of shielding, cloak of resistance +1, ring of protection +1, thieves’ tools, 1, 020 gp
Description
Human rogue 14
During Combat: The rogue uses trip and disarm combat maneuvers to hinder opponents before finishing them off with damaging attacks.
The chain mauler is a vicious sadist whose weapon allows her the bloodiest satisfaction.
Peletha: Peletha’s dark career as a torturer began as a child, when she collected live insects and pinned them to her wall with needles and nails. Soon she moved on to larger, bloodier animals, and started beating the children in her neighborhood at random. Taken in by a cult of the god of pain, she spent her teenage years as the "pet" of the high priest, learning to understand new heights of pain and how to inflict it upon others. Though she appreciates the delicacies of torture, she prefers more direct methods—namely, beating her victims with her magical spiked chain.
Combat Encounters: Peletha might hunt the PCs of her own volition, or pursue them on orders from her cultist masters. She could be encountered roaming the city or patrolling her cult’s secret lair.
Roleplaying Suggestions: Peletha may allow herself to be shackled and used as bait for the PCs, pretending to be an innocent victim of the church of torturers. However, she is not good at lying or interacting with people in socially acceptable ways, and her true personality and role soon become obvious.
Source: NPC Codex, p. 153
