Cheliax: Hellknight Armiger
Defense
AC: 22, touch 11, flat-footed 21 (+8 armor, +1 Dex, +3 shield)
HP: 31 (3d10+15)
Fort: +6 Ref: +2 Will: +4, +1 vs. fear
Defensive Abilities: bravery +1
Offense
Speed: 20 ft.
Melee: mwk longsword +6 (1d8+2/19–20)
Ranged: heavy crossbow +4 (1d10/19–20)
Statistics
Str: 15 Dex: 13 Con: 16 Int: 10 Wis: 12 Cha: 8
Base Atk: +3 CMB: +5 CMD: 16
Feats: Improved Bull Rush, Iron Will, Power Attack, Shield Focus, Toughness
Skills: Intimidate +5, Knowledge (religion) +1, Linguistics +1, Perception +2, Sense Motive +4
SQ: armor training 1
Languages: Common, Infernal
Gear: masterwork half-plate, heavy steel shield, heavy crossbow with 10 bolts, masterwork longsword, masterwork manacles
Description
Human fighter 3
Trained in battle against devils so that they fear no mortal threat, the Hellknights are a powerful force of order in Cheliax and nearby lands. Those who have not yet attained the rank of Hellknight are called armigers.
Source: NPC Guide, p. 38
