City Guard (Magnimar)
Clad in blue-tinted scale mail and carrying a halberd, this guard patrols the city with a keen eye.
Defense
AC: 15, touch 10, flat-footed 15 (+5 armor)
HP: 13 (2d10+2)
Fort: +3 Ref: +0 Will: +1
Offense
Speed: 20 ft.
Melee: halberd +4 (1d10+1/×3) or sap +3 (1d6+1 nonlethal)
Ranged: light crossbow +2 (1d8/19–20)
Statistics
Str: 13 Dex: 11 Con: 10 Int: 8 Wis: 12 Cha: 11
Base Atk: +2 CMB: +3 CMD: 13
Feats: Improved Initiative, Weapon Focus (halberd)
Skills: Intimidate +5, Perception +3
Languages: Common
Ecology
Environment: any (Magnimar)
Organization: solitary, pair, patrol (3–5), or squad (6–10)
Treasure: NPC gear (masterwork scale mail, halberd, light crossbow with 20 bolts, sap, bullseye lantern, manacles, signal whistle, other treasure)
Description
Male human warrior 2
Magnimar has few laws for a city its size, but it still employs a sizable force of guards, centralized within the towering Arvensoar. Guards walk the streets regularly, policing the various quarters and maintaining peace throughout the city, though the wealthier districts see noticeably more protection than areas such as the Shadow. Magnimar’s city guards are trained to detain criminals and keep the peace without needless violence, using nonlethal force in all but the most extreme cases.
Source: Magnimar, City of Monuments, p. 54
