Coliseum (Champion)
Defense
AC: 17, touch 10, flat-footed 15 (+7 armor, +2 Dex, –2 rage)
HP: 105 (10 HD; 5d12+5d10+45)
Fort: +12 Ref: +4 Will: +4, +1 vs. fear
Defensive Abilities: bravery +1, improved uncanny dodge, trap sense +1
Offense
Speed: 40 ft.
Melee: +1 adamantine vicious greatsword +19/+14 (2d6+13/17–20 plus 2d6 vicious) or spiked gauntlet +16/+11 (1d3+6)
Ranged: javelin +12 (1d6+6)
Special Attacks: rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1)
Statistics
Str: 22 Dex: 14 Con: 18 Int: 8 Wis: 10 Cha: 12
Base Atk: +10 CMB: +16 (+20 sunder) CMD: 28 (30 vs. sunder)
Feats: Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills: Acrobatics +13 (+17 jump), Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +4, Ride +4, Survival +5, Swim +9
SQ: armor training 1, fast movement
Languages: Common
Gear: +1 breastplate, +1 adamantine vicious greatsword, javelins (5), spiked gauntlet, 15 gp
Description
Human barbarian 5/fighter 5
Base Statistics: When not raging, the champion has AC 19, touch 12, flat-footed 17; hp 85; Fort +10, Will +2; Melee +1 adamantine vicious greatsword +17/+12 (2d6+10/17–20 plus 2d6 vicious) or spiked gauntlet +14/+9 (1d3+4); Ranged javelin +12 (1d6+4); Str 18, Con 14; CMB +14 (+18 sunder); CMD 26 (28 vs. sunder); Skills Climb +8, Swim +7
Boon A champion can introduce the PCs to a general, merchant prince, or noble who is a fan, granting a +10 bonus on Diplomacy checks with that person. She can also order a gladiator to assist the PCs for 24 hours.
The champion is mistress of the arena, leaving in her wake a trail of wrecked armaments, battered bodies, and shattered dreams. Raising her bloodied blade, she exults in the roar of the crowd and the terror she inspires in her foes. Champions can also be used as barbarian chieftains or mercenary captains. A champion is usually encountered alone or in the company of a pair of lesser gladiators (CR 10).
Source: GameMastery Guide, p. 263
