Compsognathus
CR: 1/2 XP: 200
N Tiny animal
Init: +6 Senses: low-light vision, scent Perception: +4
Defense
AC: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp: 6 (1d8+2)
Fort: +4 Ref: +4 Will: +0
Offense
Speed: 40 ft., swim 20 ft.
Melee: bite +1 (1d3–1 plus poison)
Space: 2-1/2 ft. Reach: 0 ft.
Statistics
Str: 8 Dex: 15 Con: 14 Int: 2 Wis: 11 Cha: 5
Base Atk: +0 CMB: +0 CMD: 9
Feats: Improved Initiative
Skills: Perception +4, Swim +7
Ecology
Environment: temperate or warm forests or plains
Organization: solitary, pair, or pack (5–20)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
The compsognathus is a small dinosaur that moves in swift, darting motions. Its bite injects a venom that causes numbness and weakness, a trait that the animal uses to bring down larger prey. A compsognathus measures 3 feet long and weighs 15 pounds.
These dinosaurs can serve spellcasters as a familiar. A compsognathus familiar grants its master a +4 bonus on Initiative checks.
Allosaurus Companions Starting Statistics: Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent.
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities grab, pounce.
Dinosaur, Parasaurolophus This thick-bodied dinosaur has a whip-like tail and a long neck, its head topped by the crest of a backward-curving horn.
