Contract Killer
Defense
AC: 21, touch 16, flat-footed 16 (+5 armor, +1 deflection, +5 Dex)
HP: 86 (11d8+33)
Fort: +5 Ref: +13 Will: +5, +2 vs. enchantments
Defensive Abilities: evasion, improved uncanny dodge, trap sense +3
Immune: sleep
Offense
Speed: 30 ft.
Melee: +1 rapier +15/+10 (1d6+3/15–20 plus poison)
Ranged: mwk dagger +14/+9 (1d4+2/19–20 plus poison)
Special Attacks: sneak attack +6d6
Statistics
Str: 14 Dex: 20 Con: 12 Int: 12 Wis: 12 Cha: 8
Base Atk: +8 CMB: +10 CMD: 26
Feats: Combat Reflexes, Improved Critical (rapier), Power Attack, Stand Still, Toughness, Weapon Finesse, Weapon Focus (rapier)
Skills: Acrobatics +19, Bluff +13, Climb +16, Disable Device +21, Disguise +13, Intimidate +13, Knowledge (local) +15, Perception +17, Stealth +19
SQ: elven magic, rogue talents (bleeding attack +6, combat trick, crippling strike, fast stealth, surprise attack), trapfinding +5, weapon familiarity
Languages: Common, Dwarven, Elven
Combat Gear: elixir of hiding, potion of cure serious wounds, potion of invisibility, antitoxin, blue whinnis poison (4)
Other Gear: +2 studded leather, +1 rapier, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, masterwork thieves’ tools, sunrods (3), 617 gp
Description
Elf rogue 11
Before Combat: The rogue applies blue whinnis poison to his rapier and dagger.
During Combat: The rogue focuses on one target, using Power Attack, sneak attack, and the ongoing effects of his bleeding attack ability and blue whinnis poison to deal as much damage as possible in a short amount of time. If the target tries to flee, the contract killer uses Stand Still to prevent escape, or throws his poisoned dagger.
The contract killer uses stealth and poison to kill his latest target.
Mollarn the Corpsemaker: Mollarn is an old elf, and the only constant he has found over the centuries is that people are fragile and prone to unexpected injuries and death. Having lost countless friends in his lifetime, he has given up on forming anything but the most casual attachments to others, and has transformed himself into an agent of death. Killing gives him no sense of satisfaction or pleasure—it is simply as common and routine as breathing. If he must kill others to reach his intended target, he does so without remorse or guilt.
Combat Encounters: Mollarn might arrive to murder one of the PCs or someone known to them. A victim could merely be an obstacle in Mollarn’s path to his true target, and getting the person out of the way is enough to get Mollarn to proceed toward his intended foe.
Roleplaying Suggestions: Utterly without scruples, Mollarn might work for the PCs as an assassin. If he has been double-crossed by an employer, he might ask the PCs to help him get revenge, especially if the PCs dislike the one who betrayed him.
Source: NPC Codex, p. 150
