Crawling Hand

With a jolt, this severed hand springs to life, its fingers propelling it forth at great speed like a deformed spider.

CR: 1/2 XP: 200


NE Diminutive undead


Init: +0 Senses: blindsense 30 ft., darkvision 60 ft. Perception: +4


Defense

AC: 14, touch 14, flat-footed 14 (+4 size)


hp: 9 (1d8+5)


Fort: +2 Ref: +0 Will: +2


Immune: undead traits


Offense

Speed: 40 ft., climb 40 ft.


Melee: claw +5 (1d1+1 plus grab)


Space: 1 ft. Reach: 0 ft. Special Attack mark quarry, strangle


Statistics

Str: 13 Dex: 11 Con: — Int: 2 Wis: 11 Cha: 14


Base Atk: +0 CMB: –4 (+0 grapple) CMD: 7


Feats: Toughness


Skills: Climb +9, Perception +4, Stealth +12, Survival +4, Racial Modifiers +4 Survival


Languages: Common (can’t speak)


Ecology

Environment: any land


Organization: solitary or gang (2–5)


Treasure: none


Description

Grab (Ex) A crawling hand can use its grab ability on a creature of up to Medium size.

Some say the origins of the crawling hand lie in the experiments of demented necromancers contracted to construct tiny assassins. Other tales tell of gruesome prosthetics sparked to life by evil magic, which then developed primitive sentience and vengefully strangled their hosts. Regardless, the crawling hand is an efficient killing tool.

When not commanded to kill, the crawling hand remains still and can be handled and transported safely. Typically, owners carry them about in small, velvet-lined boxes. Crawling hands can also be placed as guardians and programmed with contingency commands, such as to hunt down and slay an individual who performs a specific task like violating a shrine, opening a warded door, or breaking the seal of a casket.

Cockroach–Crawling Hand Crawling Hand, Giant A giant rotting hand rocks unsteadily, propped upon thick, stubby fingers. Its pale, necrotic flesh pulses and crawls with sickly boils.

Source: Pathfinder Roleplaying Game Bestiary 2