Crocodile

CR: 2 XP: 600


N Large animal


Init: +1 Senses: low-light vision Perception: +8


Defense

AC: 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)


hp: 22 (3d8+9)


Fort: +6 Ref: +4 Will: +2


Offense

Speed: 20 ft., swim 30 ft., sprint


Melee: bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)


Space: 10 ft. Reach: 5 ft.


Special Attacks: death roll (1d8+6 plus trip)


Statistics

Str: 19 Dex: 12 Con: 17 Int: 1 Wis: 12 Cha: 2


Base Atk: +2 CMB: +7 (+11 grapple) CMD: 18 (22 vs. trip)


Feats: Skill Focus (Perception, Stealth)


Skills: Perception +8, Stealth +5 (+13 in water), Swim +12, Racial Modifiers +8 on Stealth in water


SQ: hold breath


Ecology

Environment: warm rivers and marshes


Organization: solitary, pair, or colony (3–12)


Treasure: none


Description

Death Roll (Ex) When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

Hold Breath (Ex) A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

Sprint (Ex) Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.

A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water’s edge to drink.

The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such as alligators.

Source: Pathfinder Roleplaying Game Bestiary