Crusader (Holy Warrior)
Defense
AC: 20, touch 13, flat-footed 17 (+7 armor, +3 Dex)
HP: 51 (7d10+13)
Fort: +8 Ref: +7 Will: +6
Defensive Abilities: divine grace +2
Offense
Speed: 20 ft.
Melee: +1 greatsword +10/+5 (2d6+4/19–20) or lance +9/+4 (1d8+3/×3) or dagger +9/+4 (1d4+2/19–20)
Ranged: +1 composite longbow +11/+11/+6 (1d8+3/×3) or dagger +10 (1d4+2/19–20)
Special Attacks: smite evil (3/day, +2 attack and AC, +7 damage)
Spell-Like Abilities: (CL 7th; concentration +9) At Will—detect evil
Spells Prepared: (CL 4th; concentration +6) 2nd—eagle’s splendor 1st—bless weapon, divine favor
Statistics
Str: 14 Dex: 17 Con: 12 Int: 10 Wis: 8 Cha: 14
Base Atk: +7 CMB: +9 CMD: 22
Feats: Deadly Aim, Manyshot, Point Blank Shot, Power Attack, Rapid Shot
Skills: Craft (armor) +4, Craft (weapons) +4, Diplomacy +6, Handle Animal +6, Heal +4, Knowledge (nobility) +4, Knowledge (religion) +4, Perception +4, Ride +10, Sense Motive +4
SQ: aura of good, channel positive energy (DC 15, 4d6), divine bond (weapon +1), lay on hands (3d6, 5/day), mercies (fatigued, dazed)
Languages: Common
Gear: +1 breastplate, +1 greatsword, +1 composite longbow (+2 Str) with 20 arrows, 10 cold iron arrows, and 10 alchemical silver arrows, dagger, lance, silver holy symbol, light horse (combat trained) with military saddle
Description
Human paladin 7
Boon A holy warrior can accompany the PCs for up to 3 days on a mission consistent with his alignment or can send a squad of up to four temple guards (as guards) for 1 day.
Holy warriors are divinely sanctified and anointed warriors, raining death with bow and blade upon the forces of darkness and bringing hope and rescue to the desperate. Holy warriors are versatile combatants and could be masters of a temple or monastery. A holy warrior might command ten temple guards (as guards, CR 9), while a pair of holy warriors might escort a priest (CR 10). A half dozen could be a saint’s honor guard (CR 13).
Source: GameMastery Guide, p. 269
