Deadfall Scorpion
CR: 8 XP: 4,800
N Huge vermin
Init: +2 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +6
Defense
AC: 21, touch 10, flat-footed 19 (+2 Dex, +11 natural, –2 size)
hp: 95 (10d8+50)
Fort: +12 Ref: +5 Will: +5
Immune: mind-affecting effects
Offense
Speed: 50 ft.
Melee: 2 claws +13 (1d8+8 plus grab), sting +13 (1d8+8 plus poison)
Space: 15 ft. Reach: 15 ft.
Special Attacks: constrict (1d8+8), sudden strike
Statistics
Str: 27 Dex: 15 Con: 20 Int: — Wis: 14 Cha: 2
Base Atk: +7 CMB: +17 (+21 grapple) CMD: 29 (41 vs. trip)
Feats: Skill Focus (Stealth)B
Skills: Perception +6, Stealth +5 (+13 in forests), Racial Modifiers +4 Perception, +8 Stealth (+16 in forests)
Ecology
Environment: temperate forests
Organization: solitary or nest (2–5)
Treasure: incidental
Description
Poison (Ex) Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str damage; cure 2 consecutive saves.
Sudden Strike (Ex) A deadfall scorpion is adept at moving quickly when its foes are surprised. During a surprise round, a deadfall scorpion may act as if it had a full round to act, rather than just one standard action. The enormous deadfall scorpion is disturbingly stealthy for a creature of its size. So named for the creatures’ habit of making their lairs amid the hollows created by deadfalls of old trees, deadfall scorpions adorn their already camouflaged carapaces with moss and old branches, then lie in wait to ambush prey when it draws near. They prefer to drag their prey back to their hidden deadfall lairs to eat, and thus incidental treasure can often be found within such a den. A deadfall scorpion is 24 feet long and weighs 10,000 pounds.
Scorpion, Ghost This outsized scorpion has a translucent shell, allowing one to see through to the creature’s internal organs.
