Death’s Head Jellyfish

CR: 1 XP: 400


N Small vermin (aquatic)


Init: +3 Senses: darkvision 60 ft. Perception: +0


Defense

AC: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)


hp: 15 (2d8+6)


Fort: +6 Ref: +3 Will: +0


Defensive Abilities: amorphous


DR: 5/piercing or slashing


Immune: mind-affecting effects


Offense

Speed: swim 20 ft.


Melee: 2 tentacles +3 (1d3+1 plus poison)


Space: 5 ft. Reach: 10 ft.


Statistics

Str: 12 Dex: 17 Con: 16 Int: — Wis: 10 Cha: 1


Base Atk: +1 CMB: +1 CMD: 14 (can’t be tripped)


Skills: Swim +9


SQ: compression


Ecology

Environment: any oceans


Organization: solitary, pack (2–5), or bloom (6–13)


Treasure: none


Description

Poison (Ex) Tentacle—injury; save Fort DC 14; frequency 1/ round for 6 rounds; effect 1 Con and 1 Cha; cure 2 consecutive saves. If a creature fails two consecutive saving throws, its jaw locks, its tongue swells, and its lips pull back, making speech impossible. This condition ends when the Charisma damage is healed.

Most common in warm or temperate waters, the death’s head jellyfish is an aggressive predator.

The creature derives its name from the pattern on its 4-foot-wide bell and from the poison it delivers with its tentacles.

Those unfortunate enough to be subjected to this toxin develop rigor of the facial muscles that results in a wide-eyed grimace if left untreated.

Jellyfish, Sapphire This tremendous, translucent jellyfish glows with blue internal light, and the water around its bell vibrates with an electrical charge.

Source: Pathfinder Roleplaying Game Bestiary 3