Deinonychus
CR: 3 XP: 800
N Medium animal
Init: +6 Senses: low-light vision, scent Perception: +14
Defense
AC: 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp: 34 (4d8+16)
Fort: +8 Ref: +6 Will: +2
Offense
Speed: 60 ft.
Melee: 2 talons +5 (1d8+2), bite +5 (1d6+2), foreclaws +0 (1d4+1)
Special Attacks: pounce
Statistics
Str: 15 Dex: 15 Con: 19 Int: 2 Wis: 12 Cha: 14
Base Atk: +3 CMB: +5 CMD: 17
Feats: Improved Initiative, Run
Skills: Acrobatics +10 (+22 jump), Perception +14, Stealth +15 Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
Ecology
Environment: warm forests
Organization: solitary, pair, or pack (3–12)
Treasure: none
Description
As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons.
You can apply the young simple template to create statistics for smaller, more agile velociraptors.
Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor.
Elasmosaurus Companions Starting Statistics: Size Medium; Speed 20 ft., swim 50 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str 10, Dex 18, Con 12, Int 2, Wis 13, Cha 9; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4.
