Dire Bat

CR: 2 XP: 600


N Large animal


Init: +2 Senses: blindsense 40 ft. Perception: +12


Defense

AC: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)


hp: 22 (4d8+4)


Fort: +5 Ref: +6 Will: +3


Offense

Speed: 20 ft., fly 40 ft. (good)


Melee: bite +5 (1d8+4)


Space: 10 ft. Reach: 5 ft.


Statistics

Str: 17 Dex: 15 Con: 13 Int: 2 Wis: 14 Cha: 6


Base Atk: +3 CMB: +7 CMD: 19


Feats: Alertness, Stealthy


Skills: Fly +9, Perception +12, Stealth +4, Racial Modifiers +4 Perception when using blindsense


Ecology

Environment: any temperate or tropical


Organization: solitary, pair, or colony (3–8)


Treasure: incidental


Description

The dire bat is usually found lairing in desolate areas, resting in caves or other secluded areas during the day and taking to the skies in search of prey at night. This immense creature has an average wingspan of 15 feet and weighs roughly 200 pounds.

The dire bat generally doesn’t shelter in groups larger than eight, often living a solitary life. A dire bat prefers feeding on livestock and herd animals.

Dire Bat Animal Companion Starting Statistics: Size Medium; Speed 20 ft., fly 40 ft. (good); AC +0 natural armor; Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft.

7th-Level Advancement: Size Large; AC +3 natural armor; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Source: Pathfinder Roleplaying Game Bestiary