Dire Rat
CR: 1/3 XP: 135
N Small animal
Init: +3 Senses: low-light vision, scent Perception: +4
Defense
AC: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp: 5 (1d8+1)
Fort: +3 Ref: +5 Will: +1
Offense
Speed: 40 ft., climb 20 ft., swim 20 ft.
Melee: bite +1 (1d4 plus disease)
Special Attacks: disease
Statistics
Str: 10 Dex: 17 Con: 13 Int: 2 Wis: 13 Cha: 4
Base Atk: +0 CMB: –1 CMD: 12 (16 vs. trip)
Feats: Skill Focus (Perception)
Skills: Climb +11, Perception +4, Stealth +11, Swim +11, Racial Modifiers uses Dex to modify Climb and Swim
Ecology
Environment: any urban
Organization: solitary or pack (2–20)
Treasure: none
Description
Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.
Dire Rat Companions Starting Statistics: Size Small; Speed 40 ft., climb 20 ft., swim 20 ft.; Attack bite (1d4); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4; Special Qualities low-light vision, scent.
4th-Level Advancement: Attack bite (1d4 plus disease); Ability Scores Str +2, Con +2.
