Dire Weasel

CR: 3 XP: 800


N Large animal


Init: +3 Senses: low-light vision, scent Perception: +11


Defense

AC: 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)


hp: 32 (5d8+10)


Fort: +6 Ref: +7 Will: +2


Offense

Speed: 40 ft.


Melee: bite +8 (1d8+7 plus grab)


Space: 10 ft. Reach: 10 ft.


Special Attacks: blood drain (1d4+1 Con), blood rage, grab


Statistics

Str: 21 Dex: 16 Con: 14 Int: 2 Wis: 13 Cha: 11


Base Atk: +3 CMB: +9 (+13 grapple) CMD: 22 (26 vs. trip)


Feats: Combat Reflexes, Skill Focus (Perception), Weapon Focus (bite)


Skills: Climb +9, Perception +11, Stealth +10, Swim +11, Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim


SQ: compression


Ecology

Environment: any land


Organization: solitary, pair, or den (3–6)


Treasure: incidental


Description

Common in a variety of environments and climates, dire weasels are larger relatives of normal weasels. They’re relentless predators known for their fearless nature and killing frenzies, and are dangerous to farmsteads and settlements—they not only prey on cattle and horses, but also target humanoids. Those that do often become obsessed with the taste of that flesh and hunt such prey exclusively.

Sometimes, dire weasels are trained to be mounts by evil humanoids— usually by bugbears or hobgoblins.

Measuring 12 feet long, a dire weasel stands 4 feet tall at the shoulder and weighs around 900 pounds.

Weasel, Giant The predatory nature of this wolf-sized creature is revealed by its long teeth, sleekly muscular body, and belligerent hiss.

Source: Pathfinder Roleplaying Game Bestiary 4