Dire Wolf

CR: 3 XP: 800


N Large animal


Init: +2 Senses: low-light vision, scent Perception: +10


Defense

AC: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)


hp: 37 (5d8+15)


Fort: +7 Ref: +6 Will: +2


Offense

Speed: 50 ft.


Melee: bite +7 (1d8+6 plus trip)


Space: 10 ft. Reach: 5 ft.


Statistics

Str: 19 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 10


Base Atk: +3 CMB: +8 CMD: 20 (24 vs. trip)


Feats: Run, Skill Focus (Perception), Weapon Focus (bite)


Skills: Perception +10, Stealth +3, Survival +1 (+5 scent tracking) Racial Modifiers +4 Survival when tracking by scent


Ecology

Environment: cold or temperate forests


Organization: solitary, pair, or pack (3–8)


Treasure: none


Description

An enormous version of a normal wolf, dire wolves represent the wolf in its most primal form. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts.

Darker than normal wolves, dire wolves’ coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.

This powerful canine watches its prey with piercing yellow eyes, darting its tongue across sharp white teeth.

This immense black wolf is the size of a horse, its fangs as large and sharp as knives.

Source: Pathfinder Roleplaying Game Bestiary