Dire Wolf
CR: 3 XP: 800
N Large animal
Init: +2 Senses: low-light vision, scent Perception: +10
Defense
AC: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
hp: 37 (5d8+15)
Fort: +7 Ref: +6 Will: +2
Offense
Speed: 50 ft.
Melee: bite +7 (1d8+6 plus trip)
Space: 10 ft. Reach: 5 ft.
Statistics
Str: 19 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 10
Base Atk: +3 CMB: +8 CMD: 20 (24 vs. trip)
Feats: Run, Skill Focus (Perception), Weapon Focus (bite)
Skills: Perception +10, Stealth +3, Survival +1 (+5 scent tracking) Racial Modifiers +4 Survival when tracking by scent
Ecology
Environment: cold or temperate forests
Organization: solitary, pair, or pack (3–8)
Treasure: none
Description
An enormous version of a normal wolf, dire wolves represent the wolf in its most primal form. These creatures follow the same basic behaviors of regular wolves, but are much more aggressive. Dire wolves often serve giants as hunting companions and vicious guard animals. Some ferocious humanoids and woodsmen use trained dire wolves as mounts.
Darker than normal wolves, dire wolves’ coats tend toward blacks and deep mottled grays. An adult dire wolf is typically about 9 feet long and weighs roughly 800 pounds.
This powerful canine watches its prey with piercing yellow eyes, darting its tongue across sharp white teeth.
This immense black wolf is the size of a horse, its fangs as large and sharp as knives.
