Dire Wolverine
CR: 4 XP: 1,200
N Large animal
Init: +7 Senses: low-light vision, scent Perception: +12
Defense
AC: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp: 42 (5d8+20)
Fort: +7 Ref: +7 Will: +2
Offense
Speed: 30 ft., climb 10 ft.
Melee: 2 claws +6 (1d8+4), bite +6 (1d6+4)
Space: 10 ft. Reach: 5 ft.
Special Attacks: rage
Statistics
Str: 19 Dex: 17 Con: 17 Int: 2 Wis: 12 Cha: 10
Base Atk: +3 CMB: +8 CMD: 21 (25 vs. trip)
Feats: Improved Initiative, Skill Focus (Perception), Toughness
Skills: Climb +12, Perception +12
Ecology
Environment: cold forests
Organization: solitary or pair
Treasure: none
Description
Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.
Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart.
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.
This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.
