Dire Wolverine

CR: 4 XP: 1,200


N Large animal


Init: +7 Senses: low-light vision, scent Perception: +12


Defense

AC: 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)


hp: 42 (5d8+20)


Fort: +7 Ref: +7 Will: +2


Offense

Speed: 30 ft., climb 10 ft.


Melee: 2 claws +6 (1d8+4), bite +6 (1d6+4)


Space: 10 ft. Reach: 5 ft.


Special Attacks: rage


Statistics

Str: 19 Dex: 17 Con: 17 Int: 2 Wis: 12 Cha: 10


Base Atk: +3 CMB: +8 CMD: 21 (25 vs. trip)


Feats: Improved Initiative, Skill Focus (Perception), Toughness


Skills: Climb +12, Perception +12


Ecology

Environment: cold forests


Organization: solitary or pair


Treasure: none


Description

Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.

Dire wolverines tend to be even more territorial than their smaller wolverine cousins, and they defend to the death the areas where they choose to live, often selecting humanoid-settled regions as their own and then fearlessly tearing the settlements apart.

Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.

This stocky, muscular mammal is the size of a badger, its snarling lips revealing a mouth full of yellow teeth.

This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.

Source: Pathfinder Roleplaying Game Bestiary