Dog
CR: 1/3 XP: 135
N Small animal
Init: +1 Senses: low-light vision, scent Perception: +8
Defense
AC: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp: 6 (1d8+2)
Fort: +4 Ref: +3 Will: +1
Offense
Speed: 40 ft.
Melee: bite +2 (1d4+1)
Statistics
Str: 13 Dex: 13 Con: 15 Int: 2 Wis: 12 Cha: 6
Base Atk: +0 CMB: +0 CMD: 11 (15 vs. trip)
Feats: Skill Focus (Perception)
Skills: Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking), Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
Ecology
Environment: any
Organization: solitary, pair, or pack (3–12)
Treasure: none
Description
The normal dog statistics presented here describe any small dog of about 20–50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs.
In the wild, dogs are vicious and territorial creatures. Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines, and rats, but the transformation of a normally friendly family pet goes through when it becomes rabid makes the dog perhaps the most notorious of the disease’s classic carriers.
A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1).
Rabies Type disease, injury; Save Fortitude DC 14 Onset 2d6 weeks; Frequency 1/day Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves
