Dolphin
CR: 1/2 XP: 200
N Medium animal
Init: +2 Senses: blindsight 120 ft., low-light vision Perception: +9
Defense
AC: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp: 11 (2d8+2)
Fort: +4 Ref: +5 Will: +1
Offense
Speed: swim 80 ft.
Melee: slam +3 (1d4+1)
Statistics
Str: 12 Dex: 15 Con: 13 Int: 2 Wis: 13 Cha: 6
Base Atk: +1 CMB: +2 CMD: 14
Feats: Weapon Finesse
Skills: Perception +9, Swim +13, Racial Modifiers +4 Perception
SQ: hold breath
Ecology
Environment: any ocean
Organization: solitary, pair, or pod (3–18)
Treasure: none
Description
Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.
Dolphin Companions Starting Statistics: Size Medium; Speed swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Str 12, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, hold breath.
4th-Level Advancement: Ability Scores Str +2, Dex +2, Con +2; Special Qualities blindsight 120 ft.
