Characters

Double Axe Fury

CR: 10 XP: 9,600


CE Medium humanoid (human, orc)


Init: +4 Senses: darkvision 60 ft. Perception: +15


Defense

AC: 17, touch 12, flat-footed 13 (+5 armor, +4 Dex, –2 rage)


HP: 142 (11d12+65)


Fort: +14 Ref: +9 Will: +9, +4 vs. spells and spell-like orsupernatural abilities


Defensive Abilities: improved uncanny dodge, orc ferocity, trap sense +3


DR: 3/—


Offense

Speed: 40 ft.


Melee: +1 orc double axe +19/+14/+9 (1d8+10/19–20/×3) or +1 orc double axe +17/+12/+7 (1d8+7/19–20/×3), +1 orc double axe +17/+12 (1d8+7/19–20/×3), bite +12 (1d4+3)


Ranged: mwk composite longbow +16/+11/+6 (1d8+6/×3)


Special Attacks: greater rage (26 rounds/day), rage powers (animal fury, increased damage reduction +1, no escape, raging leaper +11, superstition +4)


Statistics

Str: 22 Dex: 18 Con: 20 Int: 10 Wis: 12 Cha: 8


Base Atk: +11 CMB: +17 CMD: 29


Feats: Double Slice, Improved Critical (orc double axe), Improved Two-Weapon Fighting, Two-Weapon Fighting, Two-Weapon Rend, Weapon Focus (orc double axe)


Skills: Acrobatics +17 (+32 when jumping), Climb +11, Intimidate +10, Perception +15, Ride +7, Stealth +14, Survival +5, Swim +11


SQ: fast movement, orc blood, weapon familiarity


Combat Gear: potions of blur (2), potion of fly


Other Gear: +1 chain shirt, +1/+1 orc double axe, masterwork composite longbow (+7 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, climber’s kit, 50 gp


Description

Half-Orc barbarian 11

During Combat: The barbarian charges into the heart of battle, using one end of his double axe two-handed when charging or moving, and switching back to a double weapon grip when making full attacks. He uses his leaping and Acrobatics to enter melee quickly, using his no escape ability to chase down cowards.

Base Statistics: When not raging, the barbarian’s statistics are AC 19, touch 14, flat-footed 15; hp 109; Fort +11, Will +6; no bonus vs. spells and spell-like or supernatural abilities; DR 2/—; Melee +1 orc double axe +16/+11/+6 (1d8+5/19–20/×3) or +1 orc double axe +14/+9/+4 (1d8+4/19–20/×3), +1 orc double axe +14/+9 (1d8+4/19–20/×3), bite +9 (1d4+1); Ranged mwk composite longbow +16/+11/+6 (1d8+3/×3); Str 16, Con 14; CMB +14; CMD 28; Skills Acrobatics +17 (+21 when jumping) Climb +8, Swim +8.

This half-orc barbarian savagely rips though weaker opponents with unquenchable bloodlust.

Graun Quor: Graun the pit fighter was raised in lawless borderlands where control changed hands frequently and unpredictably. The one constant was the thirst for blood sports, and any youth with a hard edge and more greed and ambition than fear could make a name and a fortune so long as he survived. Graun mastered many weapons throughout his career, but loves best the orc double axe he took as a prize in an early championship bout. Having long since bought his freedom, Graun wanders the borderlands selling his skills to the highest bidder. A few orc tribes have offered Graun leadership roles, but he has little patience for such things and cares nothing for the welfare of his allies.

Combat Encounters: Graun can be found at the head of an orc band on rare occasions, either a tribe he has adopted for a short time or who serve as fodder for his hunts. Other times he stalks the wild lands looking for opponents worthy of his fighting skills.

Roleplaying Suggestions: Graun sometimes ventures into civilized lands to spend his coin and search for blood sports, hoping for a chance to kill in front of a crowd.

Source: NPC Codex, p. 16