Dracolisk
CR: 7 XP: 3,200
N Medium dragon
Init: –1 Senses: darkvision 60 ft., low-light vision Perception: +14
Defense
AC: 21, touch 9, flat-footed 21 (–1 Dex, +12 natural)
hp: 73 (7d10+35)
Fort: +12 Ref: +4 Will: +5
Immune: acid, sleep, paralysis
Offense
Speed: 20 ft., fly 40 ft. (average)
Melee: bite +14 (1d8+7), 2 claws +14 (1d4+7)
Special Attacks: breath weapon (60-foot line of acid, 7d6 acid damage, Reflex DC 18 half), gaze (DC 18, see page 29)
Statistics
Str: 24 Dex: 8 Con: 21 Int: 4 Wis: 13 Cha: 13
Base Atk: +7 CMB: +14 CMD: 23 (31 vs. trip)
Feats: Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)
Skills: Fly +9, Perception +14, Stealth +13, Racial Modifiers +4 Stealth
Ecology
Environment: temperate swamp or underground
Organization: solitary or pair
Treasure: standard
Description
Half-black dragon basilisk
Half-dragons are only rarely the result of dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.
Creating a Half-Dragon “Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature’s statistics and special abilities except as noted here. CR: Same as the base creature + 2 (minimum 3).
Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves.
Armor Class: Nat. armor improves by +4.
Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.
Speed: A half-dragon has wings.
Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature’s base land speed (average maneuverability).
Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon’s size (see “Natural Attacks” on pages 301–302).
Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature’s racial HD + creature’s Con modifier). Dragon Variety Breath Weapon Black or copper 60-foot line of acid Brass 60-foot line of fire Blue or bronze 60-foot line of electricity Gold or red 30-foot cone of fire Green 30-foot cone of acid Silver or white 30-foot cone of cold Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.
Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature’s. This six-legged dragon flaps its massive wings as it lowers its head to glare with hideous glowing eyes.
