Draugr Captain
Defense
AC: 20, touch 14, flat-footed 16 (+2 armor, +4 Dex, +4 natural)
HP: 39 (5 HD; 3d8+2d8+17)
Fort: +4 Ref: +8 Will: +6
Defensive Abilities: evasion
DR: 5/bludgeoning or slashing
Resist: fire 10
Immune: undead traits
Offense
Speed: 30 ft., swim 30 ft.
Melee: mwk scimitar +12 (1d6+10/18–20 plus 1 negative level) or slam +10 (1d10+10 plus 1 negative level)
Special Attacks: sneak attack +1d6
Spell-Like Abilities: (CL 5th; concentration +8) 3/day—obscuring mist
Statistics
Str: 25 Dex: 18 Con: — Int: 14 Wis: 16 Cha: 17
Base Atk: +3 CMB: +10 CMD: 24
Feats: Combat Reflexes, Power Attack, Weapon Focus (scimitar)
Skills: Acrobatics +12, Bluff +9, Climb +15, Intimidate +11, Perception +11, Profession (sailor) +11, Stealth +12, Swim +23
SQ: rogue talents (bleeding attack +1), trapfinding +1
Languages: Common (cannot speak)
Ecology
Environment: any oceans or coastlines
Organization: solitary
Treasure: NPC gear (leather armor, masterwork scimitar,, other treasure)
Description
Draugr captain rogue 2 (Pathfinder RPG Bestiary 2 110)
While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.
Source: Isles of the Shackles, p. 63
