Characters

Draugr Captain

CR: 4 XP: 1,200


CE Medium undead (water)


Init: +4 Senses: darkvision 60 ft. Perception: +11


Defense

AC: 20, touch 14, flat-footed 16 (+2 armor, +4 Dex, +4 natural)


HP: 39 (5 HD; 3d8+2d8+17)


Fort: +4 Ref: +8 Will: +6


Defensive Abilities: evasion


DR: 5/bludgeoning or slashing


Resist: fire 10


Immune: undead traits


Offense

Speed: 30 ft., swim 30 ft.


Melee: mwk scimitar +12 (1d6+10/18–20 plus 1 negative level) or slam +10 (1d10+10 plus 1 negative level)


Special Attacks: sneak attack +1d6


Spell-Like Abilities: (CL 5th; concentration +8) 3/day—obscuring mist


Statistics

Str: 25 Dex: 18 Con: — Int: 14 Wis: 16 Cha: 17


Base Atk: +3 CMB: +10 CMD: 24


Feats: Combat Reflexes, Power Attack, Weapon Focus (scimitar)


Skills: Acrobatics +12, Bluff +9, Climb +15, Intimidate +11, Perception +11, Profession (sailor) +11, Stealth +12, Swim +23


SQ: rogue talents (bleeding attack +1), trapfinding +1


Languages: Common (cannot speak)


Ecology

Environment: any oceans or coastlines


Organization: solitary


Treasure: NPC gear (leather armor, masterwork scimitar,, other treasure)


Description

Draugr captain rogue 2 (Pathfinder RPG Bestiary 2 110)

While most draugr captains were the masters of their ships in life, exceptions have been known to exist, particularly among lowly crew drudges who derived the most power from their transition to undeath. Such gifted individuals are usually seen by their fellow undead crew members as the rightful captains of the ghost ships they have come to command.

Source: Isles of the Shackles, p. 63