Draugr Pirate
Undead Pirates
Defense
AC: 18, touch 12, flat-footed 16 (+3 armor, +2 Dex, +2 natural,, +1 shield)
HP: 22 (4 HD; 3d8+1d8+5)
Fort: +2 Ref: +5 Will: +4
DR: 5/bludgeoning or slashing
Resist: fire 10
Immune: undead traits
Offense
Speed: 30 ft., swim 30 ft.
Melee: mwk falcata* +9 (1d8+5/19–20/3 plus nausea) or slam +7 (1d10+5 plus nausea)
Special Attacks: sneak attack +1d6
Statistics
Str: 21 Dex: 14 Con: — Int: 10 Wis: 12 Cha: 13
Base Atk: +2 CMB: +7 CMD: 19
Feats: Improved Initiative, Weapon Focus (falcata*)
Skills: Acrobatics +8, Climb +10, Perception +7, Profession (sailor) +7, Stealth +8, Swim +18
SQ: trapfinding +1
Languages: Common (cannot speak)
Ecology
Environment: any oceans or coastlines
Organization: solitary or gang (2–5)
Treasure: NPC gear (masterwork studded leather, light wooden shield, masterwork falcata*, other treasure)
Description
Draugr rogue 1 (Pathfinder RPG Bestiary 2 110)
* See the Advanced Player’s Guide.
The ghastly brutes known as draugr plague all oceans surrounding the Inner Sea, but those who crew so-called “ghost ships” within the Shackles are particularly notorious for their cunning and ruthlessness.
Source: Isles of the Shackles, p. 63
