Dwarven Rager
Defense
AC: 18, touch 10, flat-footed 16 (+6 armor, +2 Dex, –2 rage, +2 shield)
HP: 28 (2d12+10)
Fort: +7 Ref: +2 Will: +4, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities: defensive training (+4 dodge bonus to AC vs. giants), uncanny dodge
Offense
Speed: 30 ft.
Melee: mwk dwarven waraxe +7 (1d10+4/×3) or mwk dwarven waraxe +5 (1d10+4/×3), armor spikes +4 (1d6+2) or spiked heavy steel shield +4 (1d8+4)
Ranged: throwing axe +4 (1d6+4)
Special Attacks: +1 on attack rolls against goblinoid and orc humanoids, rage (8 rounds/day), rage powers (knockback)
Statistics
Str: 18 Dex: 15 Con: 19 Int: 10 Wis: 14 Cha: 6
Base Atk: +2 CMB: +6 CMD: 16 (20 vs. bull rush or trip)
Feats: Two-Weapon Fighting
Skills: Climb +3, Knowledge (dungeoneering, engineering) +2, Perception +7 (+9 to notice unusual stonework), Survival +6
SQ: fast movement
Languages: Common, Dwarven
Combat Gear: acid
Other Gear: masterwork breastplate with armor spikes, spiked heavy steel shield, masterwork dwarven waraxe, throwing axe, 2 gp
Description
Dwarf barbarian 2
During Combat: The barbarian uses his shield primarily for defense.
Base Statistics: When not raging, the barbarian's statistics are AC 20, touch 12, flat-footed 18; hp 24; Fort +5, Will +2; Melee mwk dwarven waraxe +5 (1d10+2/×3) or mwk dwarven waraxe +3 (1d10+2/×3), armor spikes +2 (1d6+1) or spiked heavy shield +2 (1d8+2); Ranged throwing axe +4 (1d6+2); Str 14, Con 15; CMB +4; Skills Climb +1.
The most adventurous, thrill-seeking, and foolhardy dwarves can go a little mad, roaming the land in their search for blood and battle.
Source: NPC Codex, p. 10
