Elder Ice Elemental

CR: 11 XP: 12,800


N Huge outsider (air, cold, elemental, extraplanar, water)


Init: +9 Senses: darkvision 60 ft., snow vision Perception: +19


Defense

AC: 24, touch 14, flat-footed 18 (+5 Dex, +1 dodge,, +10 natural, –2 size)


hp: 152 (16d10+64)


Fort: +14 Ref: +17 Will: +5


DR: 10/—


Immune: cold, elemental traits


Weaknesses: vulnerable to fire


Offense

Speed: 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.


Melee: 2 slams +24 (2d10+10/19–20 plus 2d8 cold)


Space: 15 ft. Reach: 15 ft.


Special Attacks: numbing cold (DC 22)


Statistics

Str: 30 Dex: 20 Con: 19 Int: 10 Wis: 11 Cha: 11


Base Atk: +16 CMB: +28 CMD: 44 (can’t be tripped)


Feats: Cleave, Combat Reflexes, Dodge, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike


Skills: Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim +37


SQ: ice glide, icewalking Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance. 530 00 530 0 Elemental, Lightning This creature looks like a dark storm cloud, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning. Lightning Elemental


Languages: Auran


Ecology

Environment: any (Plane of Air)


Organization: solitary, pair, or gang (3–8)


Treasure: none


Description

Metal Mastery (Ex) A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).

Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.

Source: Pathfinder Roleplaying Game Bestiary 2