Elder Ice Elemental
CR: 11 XP: 12,800
N Huge outsider (air, cold, elemental, extraplanar, water)
Init: +9 Senses: darkvision 60 ft., snow vision Perception: +19
Defense
AC: 24, touch 14, flat-footed 18 (+5 Dex, +1 dodge,, +10 natural, –2 size)
hp: 152 (16d10+64)
Fort: +14 Ref: +17 Will: +5
DR: 10/—
Immune: cold, elemental traits
Weaknesses: vulnerable to fire
Offense
Speed: 20 ft., burrow (ice and snow only) 20 ft., swim 60 ft.
Melee: 2 slams +24 (2d10+10/19–20 plus 2d8 cold)
Space: 15 ft. Reach: 15 ft.
Special Attacks: numbing cold (DC 22)
Statistics
Str: 30 Dex: 20 Con: 19 Int: 10 Wis: 11 Cha: 11
Base Atk: +16 CMB: +28 CMD: 44 (can’t be tripped)
Feats: Cleave, Combat Reflexes, Dodge, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Skills: Escape Artist +24, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +16, Swim +37
SQ: ice glide, icewalking Ice elementals are creatures made of animated snow and ice. They form in especially cold parts of the Plane of Water and along its border with the Plane of Air, where giant icebergs careen off of world-high waterfalls into the open sky. Ice elementals vary in their exact appearance. 530 00 530 0 Elemental, Lightning This creature looks like a dark storm cloud, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning. Lightning Elemental
Languages: Auran
Ecology
Environment: any (Plane of Air)
Organization: solitary, pair, or gang (3–8)
Treasure: none
Description
Metal Mastery (Ex) A lightning elemental gains a +3 bonus on attack rolls if its opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem).
Spark Leap (Ex) A lightning elemental gains a +10 bonus on bull rush, disarm, overrun, and trip attacks when it charges a creature against whom its metal mastery ability applies.
