Elder Lightning Elemental

CR: 11 XP: 12,800


N Huge outsider (air, elemental, extraplanar)


Init: +14 Senses: darkvision 60 ft. Perception: +19


Defense

AC: 25, touch 19, flat-footed 14 (+10 Dex, +1 dodge, +6 natural, –2 size)


hp: 136 (16d10+48)


Fort: +13 Ref: +20 Will: +7


DR: 10/—


Immune: electricity, elemental traits


Offense

Speed: fly 100 ft. (perfect)


Melee: 2 slams +24 (2d8+8 plus 2d8 electricity)


Space: 15 ft. Reach: 15 ft.


Special Attacks: metal mastery, spark leap


Statistics

Str: 26 Dex: 31 Con: 16 Int: 10 Wis: 11 Cha: 11


Base Atk: +16 CMB: +26 CMD: 47


Feats: Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Iron Will, Mobility, Power Attack, Weapon Finesse


Skills: Acrobatics +29, Escape Artist +29, Fly +14, Intimidate +19, Knowledge (planes) +19, Perception +19, Stealth +21 Though most think of the Plane of Air as a vast expanse of clear sky, that plane also holds the power of the storm, including monstrous hurricanes larger than entire worlds and thunderstorms whose peals and claps can shatter stone. Whether lightning elementals are the by- product of common air elementals spending too much time near these electrically charged storms or are merely calved off like forgotten flurries, they are aggressive and almost suicidal in their willingness to leap into battle. They particularly enjoy attacking creatures that are made of metal and creatures that wear metal armor or wield metal weapons. Many lightning elementals have a roughly humanoid shape, but some prefer animalistic shapes (particularly birds and dragons), and a few appear to be nothing more than large disembodied heads made of dark clouds with flickering lightning tongues. Regardless of the shape a lightning elemental takes, the air around the creature hums and throbs with the promise of electrocution and the tangy stink of ozone. 530 0 530 03 Elemental, Magma This rocky monster glows with an internal heat. Red light spills from its eyes and mouth, as well as fractures in its outer surface. Magma Elemental


Languages: Ignan


Ecology

Environment: any (Plane of Fire)


Organization: solitary, pair, or gang (3–8)


Treasure: none


Description

Burn (Ex) A magma elemental’s burn DC includes a –2 racial penalty, as their fires don’t burn quite as hot as true elemental flames.

Earth Glide (Ex) A burrowing magma elemental can pass through stone, dirt, lava, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple, though the area it passes through feels warm for 1 round afterward and often retains a strangely smooth texture, as if the stone had been polished. A move earth spell cast on an area containing a burrowing magma elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Lava Puddle (Su) Once per day as a full-round action, a magma elemental can vomit forth a puddle of lava (Pathfinder RPG Core Rulebook 444) that fills its space to a depth of 2–3 inches and counts as difficult terrain. Any creature that moves through this puddle of lava takes 2d6 points of fire damage. This damage continues for 1d3 rounds after the creature leaves the lava pool, although then it only inflicts 1d6 points of fire damage per round. The lava puddle solidifies and is safe to touch after a number of rounds equal to the elemental’s Hit Dice. At the GM’s discretion, this puddle of lava could start secondary fires.

Source: Pathfinder Roleplaying Game Bestiary 2