Electric Eel

CR: 2 XP: 600


N Small animal


Init: +6 Senses: low-light vision Perception: +4


Defense

AC: 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)


hp: 17 (2d8+8)


Fort: +7 Ref: +5 Will: +0


Resist: electricity 10


Offense

Speed: 5 ft., swim 30 ft.


Melee: bite +3 (1d6+1) and tail –2 touch (1d6 electricity)


Statistics

Str: 13 Dex: 14 Con: 19 Int: 1 Wis: 10 Cha: 6


Base Atk: +1 CMB: +1 CMD: 13 (can’t be tripped)


Feats: Improved Initiative


Skills: Escape Artist +10, Perception +4, Stealth +10, Swim +9, Racial Modifiers +8 Escape Artist


Ecology

Environment: warm fresh water


Organization: solitary


Treasure: none


Description

Electricity (Ex) An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack.

On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.

The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.

Electric Eel Animal Companion Starting Statistics: Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5.

4th-Level Advancement: AC +2 natural armor; Ability Scores Dex +2, Con +2; Special Qualities electricity (1d6), electricity resistance 10.

Eel, Electric Eel, Giant Moray This six-foot-long, snake-like fish moves slowly. A strange popping and snapping sound occasionally emits from the creature’s body. This sixteen-foot-long eel slithers through the water with uncanny grace, mouth open to display large teeth and a second set of jaws.

Source: Pathfinder Roleplaying Game Bestiary