Elven Honorblade
CR: 10 XP: 9,600
Init: +3 Senses: low-light vision Perception: +11
Aura: courage (10 ft.), justice (10 ft.), resolve (10 ft.)
Defense
AC: 22, touch 15, flat-footed 18 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural)
HP: 76 (11d10+11)
Fort: +10 Ref: +9 Will: +9, +2 vs. enchantments
Resist: fire 20
Immune: charm, disease, fear, poison, sleep
Offense
Speed: 30 ft.
Melee: +1 elven curve blade +15/+10/+5 (1d10+5/15–20)
Ranged: mwk longbow +15/+10/+5 (1d8/×3)
Special Attacks: channel positive energy (DC 17, 6d6), smite evil 4/day (+2 attack and AC, +11 damage)
Spell-Like Abilities: (CL 11th; concentration +13) At will—detect evil
Spells Prepared: (CL 8th; concentration +10) 3rd—prayer 2nd—delay poison, resist energy 1st—bless, divine favor, lesser restoration
Statistics
Str: 17 Dex: 16 Con: 10 Int: 13 Wis: 8 Cha: 14
Base Atk: +11 CMB: +14 CMD: 29
Feats: Combat Expertise, Dodge, Improved Critical (elven curve blade), Mobility, Spring Attack, Whirlwind Attack
Skills: Diplomacy +10, Heal +3, Knowledge (nature) +3, Perception +11, Stealth +12, Survival +4
SQ: aura, code of conduct, divine bond (weapon +3, 2/day), elven magic, lay on hands (5d6, 7/day), mercies (poisoned, sickened, staggered), weapon familiarity
Languages: Common, Elven, Sylvan
Gear: +2 chain shirt, +1 elven curve blade, masterwork longbow with 20 arrows, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, silver holy symbol, 319 gp
Description
Elf paladin 11
Before Combat: The paladin casts delay poison and resist energy (fire).
During Combat: The paladin uses Mobility, Spring Attack, and Whirlwind Attack to engage and destroy multiple opponents at once. He normally uses his divine bond to give his weapon the flaming and holy special abilities, but if his foes are spread out, he gives it speed instead.
Base Statistics: Without resist energy, the paladin’s statistics are Immune charm, disease, fear, sleep; Resist none.
An elven honorblade guards pristine forests and hunts evil beasts that would despoil nature.
Jatha Ventoth: Jatha champions the benign nature spirits. He spends his time patrolling his beloved forests, chasing unicorns, and conversing with treants. When danger threatens his home, he has the charisma necessary to unite the creatures of the woods into an army of focused chaos.
Combat Encounters: Jatha might attack the PCs if he believes they or foes that pursue them are a threat to his home or the creatures within it. He attempts to use detect evil before attacking.
Roleplaying Suggestions: Jatha engages in mock battles with mischievous sprites, possibly leading the PCs to think he is under attack.
Source: NPC Codex, p. 118
