Elven Recluse
Defense
AC: 35, touch 18, flat-footed 28 (+11 armor, +1 deflection, +5 Dex, +2 dodge, +5 natural, +1 shield)
HP: 149 (17d10+51)
Fort: +14 Ref: +14 Will: +11, +2 vs. enchantments, +4 vs. fear
Defensive Abilities: bravery +4
Resist: cold 10, fire 10
Immune: bleed (hit points only), sleep
Offense
Speed: 60 ft.
Melee: mwk quarterstaff +26/+26/+21/+16/+11 (1d6+11), mwk quarterstaff +26/+21/+16 (1d6+9) or longspear +23/+23/+18/+13/+8 (1d8+6/×3) or kukri +22/+22/+17/+12/+7 (1d4+4/18–20)
Ranged: +1 seeking composite longbow +26/+26/+26/+21/+16/+11 (1d8+9/×3)
Space: 5 ft. Reach: 5 ft. (10 ft. with longspear)
Special Attacks: weapon training (double +4, bows +3, spears +2, light blades +1)
Statistics
Str: 17 Dex: 20 Con: 12 Int: 13 Wis: 12 Cha: 8
Base Atk: +17 CMB: +21 CMD: 38
Feats: Combat Expertise, Dodge, Greater Two-Weapon Fighting, Greater Weapon Focus (quarterstaff), Greater Weapon Specialization (quarterstaff), Improved Two-Weapon Fighting, Iron Will, Lunge, Point-Blank Shot, Power Attack, Rapid Shot, Toughness, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (composite longbow), Weapon Focus (quarterstaff), Weapon Specialization (composite longbow), Weapon Specialization (quarterstaff)
Skills: Climb +10, Craft (bows) +5, Craft (weapons) +5, Knowledge (geography) +11, Knowledge (nature) +16, Perception +3, Stealth +10, Survival +16, Swim +6
SQ: armor training 4, elven magic, weapon familiarity
Languages: Common, Elven, Sylvan
Combat Gear: oil of shillelagh (CL 5th) (3), potion of barkskin (CL 12th), potion of resist energy (cold), potion of resist energy (fire), restorative ointment
Other Gear: +2 full plate, +1 seeking composite longbow with 40 arrows, kukri, longspear, masterwork quarterstaff, belt of giant strength +4, boots of speed, cloak of resistance +3, periapt of wound closure, ring of protection +1, artisan’s tools, ink (2), inkpens (2), journal (as spellbook), 48 gp
Description
Elf fighter 17
Before Combat: The fighter drinks her potion of barkskin and both potions of resist energy. She then activates her boots of speed.
During Combat: The fighter chooses her weapon based on the weaknesses of her foes. She engages slower foes with her bow and keeps her distance. Against lightly armored enemies or spellcasters, she fights with a shillelagh-enhanced quarterstaff.
Base Statistics: Without barkskin, resist energy, and haste from her boots of speed, the fighter’s statistics are AC 29, touch 17, flat-footed 23; Resist —; Ref +13; Speed 30 ft.; Melee mwk quarterstaff +25/+20/+15/+10 (1d6+11), mwk quarterstaff +25/+20/+15 (1d6+9) or longspear +22/+17/+12/+7 (1d8+6/×3) or kukri +21/+16/+11/+6 (1d4+4/18–20); Ranged +1 seeking composite longbow +25/+25/+20/+15/+10 (1d8+9/×3); CMB +20.
These elves shun civilization and protect ancient groves.
Selindril Longstrider: A century ago, Selindril abandoned civilization. Years in the wilderness made her distant, ill-mannered, and confrontational. She keeps a regular journal devoted half to her travels and half to rambling screeds on her personal philosophy of extreme isolationism.
Source: NPC Codex, p. 92
