Emperor Cobra
CR: 5 XP: 1,600
N Large animal
Init: +6 Senses: low-light vision, scent Perception: +13
Defense
AC: 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp: 51 (6d8+24)
Fort: +9 Ref: +7 Will: +5
Offense
Speed: 30 ft., climb 30 ft., swim 30 ft.
Melee: bite +10 (2d6+9 plus poison)
Space: 10 ft. Reach: 10 ft.
Statistics
Str: 22 Dex: 15 Con: 18 Int: 1 Wis: 17 Cha: 2
Base Atk: +4 CMB: +11 CMD: 23 (can’t be tripped)
Feats: Improved Initiative, Skill Focus (Stealth), Weapon Focus (bite)
Skills: Acrobatics +10 (+6 jump), Climb +14, Perception +13, Stealth +11, Swim +14, Racial Modifiers Acrobatics+8, +4 Perception, +4 Stealth
Ecology
Environment: temperate or warm swamps
Organization: solitary, pair, or nest (3–8)
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d3 Con; cure 2 consecutive saves. Infamous among travelers for its deadly poisonous bite, the emperor cobra is a foul-tempered snake typically encountered in bogs. The snake’s scales are generally a dark green, with a pale green or even ivory underbelly. Its eyes are bright red and lack the distinctive serpentine slit most snake eyes possess. Emperor cobras are often trained to serve as guardians in temples. They are 16 feet long and weigh 200 pounds.
Snake, Giant Anaconda An enormous coil of muscle and scales, this giant snake flicks its arm-length tongue in the air as it scans the area for prey.
