Eygreas
CR: 13 XP: 25,600
LE Large monstrous humanoid
Init: +8 Senses: all-around vision, darkvision 60 ft. Perception: +21
Defense
AC: 29, touch 14, flat-footed 24 (+6 armor, +4 Dex, +1 dodge,, +9 natural, –1 size)
HP: 141 (13 HD; 8d10+5d10+70) Medusa
Fort: +11 Ref: +16 Will: +8
DR: 5/adamantine and magic
Immune: poison
Offense
Speed: 30 ft.
Melee: 2 claws +16 (1d6+2), snake bite +16 (1d6+2 plus poison), tail slap +11 (1d8+1 plus grab) or mwk scimitar +15/+10/+5 (1d8+2/18–20)
Ranged: +2 seeking composite longbow +18/+13/+8 (2d6+4/3)
Space: 10 ft. Reach: 10 ft.
Special Attacks: constrict (1d8+1), favored enemy (humans +2,, monstrous humanoids +4), petrifying gaze
Spells Prepared: (CL 2nd; concentration +3) 1st—entangle (DC 12), pass without trace
Statistics
Str: 15 Dex: 19 Con: 20 Int: 10 Wis: 13 Cha: 17
Base Atk: +13 CMB: +16 (+20 grapple) CMD: 31
Feats: Dodge, Endurance, Far Shot, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse
Skills: Bluff +16, Intimidate +16, Perception +21, Stealth +15, Survival +17, Racial Modifiers +4 Perception
SQ: favored terrain (jungle +2), hunter’s bond (constrictor snake), track +2, wild empathy +8
Languages: Common, Draconic
Gear: +2 chain shirt, +2 seeking composite longbow (+2 Str) with 40 arrows, masterwork scimitar, amulet of natural armor +1, bracers of armor +1
Description
Female brazen medusa ranger 5
Petrifying Gaze (Su) Turn to stone permanently, 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based.
Poison (Ex) Snake bite—injury; save Fort DC 19; frequency 1/ round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.
At a young age, Eygreas learned from her mother—a strong-willed medusa by the name of Litiasha—that she was the daughter of a powerful boggard priest-king. When the tribe of boggards ambushed Litiasha several years after Eygreas’s birth, demanding that the medusa release her brazen daughter to them to be sacrificed on an altar to Gogunta, Litiasha barely had time to petrify more than half of the boggard warriors before she was overwhelmed and abducted by them, and sacrificed in her daughter’s place.
Eygreas barely escaped the onslaught; the traumatic event spurred within her a burning hatred for the froglike denizens of the swamp, and so she honed her skill with her bow and devoted her life to hunting the tribe that had killed her kin. After stealthily slaughtering all of the boggards with her arrows and gaze—and thus removing her only driving motivation—she fell into a realm of madness and bitter isolation.
Now, the brazen medusa stalks the Thassilonian ruins that dot the southern Mushfens, seeking some sort of artifact or piece of history that will once again give meaning to her life, all the while butchering any she comes across with little regard to their motives or means. Though her memory is mostly shattered, her skill at hunting remains sharp, and she seeks solace from the chaos of her mind by stalking her prey and feasting on their corpses. Still, though she does not remember why, the sight of the toady people of the swamp enrages her to no end, and the only thing that will stop Eygreas from pursuing her current target is the opportunity to hunt a boggard instead.
Pathfinder Campaign Setting: Mythical Monsters Revisited Phoenix “I WAS DONE FOR. I WAS THE LAST OF MY TROOP, AND THE UNDEAD HORRORS AROUND ME CREPT SLOWLY CLOSER, AS IF THEY KNEW THEY HAD ME CORNERED AND I COULD DO NOTHING TO SAVE MYSELF. BUT JUST AS THE LAST GLIMMER OF HOPE FADED FROM ME, AN INTENSE FEELING OF WARMTH SWELLED THROUGH MY FEET, THEN MY LEGS, AND THEN MY WHOLE BODY. OUT OF THE WELL IN THE DISTANCE, I SAW MY SAVIOR—THE PHOENIX WE ALL THOUGHT DEAD FOR SURE—BURSTING RIGHT OUT OF THE EARTH. I KNEW THEN THAT THIS WAS NO MERE BIRD OF FIRE, BUT A CREATURE BLESSED BY THE GODS THEMSELVES.”
—COMMANDER MALINA ASHIMARI Phoenix F ew creatures come as close to epitomizing the ideals of good and righteousness as phoenixes.
Resplendent birds with the ability to set their bodies ablaze at will and resurrect themselves after being slain, phoenixes compete with even the mightiest angels in their acts of virtue. While even the greatest celestial must occasionally turn its attention to its home plane, the phoenix remains a vigilant guardian of the Material Plane and a crusader against those who would seek to spread cruelty and malice. All the while, the benevolent creatures encourage the sowing of knowledge and wisdom, seeing education as a means to end such evils as famine and war.
In civilized lands, the phoenix is seen as a symbol of virtue, healing, strength, and eternal life. Its likeness is used to sell crafts, and its raw power is emulated in exotic, complex fighting styles. While phoenixes rarely dwell in or near humanoid settlements, the beings are known far and wide for their acts of benevolence and vast stores of wisdom. Some pilgrims trek hundreds of miles through harsh deserts and barren hills merely to solicit a phoenix’s rare and ancient knowledge, always given freely and with courtesy.
Source: Mythical Monsters Revisited, p. 45
