Characters

Fighting School (Battle Monk)

CR: 4 XP: 1,200


LN Medium humanoid


Init: +2 Senses: Perception +12


Defense

AC: 19, touch 18, flat-footed 16 (+1 armor, +2 Dex, +1 dodge, +1 monk, +4 Wis)


HP: 32 (5d8+10)


Fort: +6 Ref: +7 Will: +9, +2 vs. enchantment


Defensive Abilities: evasion


Immune: disease


Offense

Speed: 40 ft.


Melee: unarmed strike +5 (1d8+1) or unarmed strike flurry of blows +5/+5 (1d8+1) or kama +5 (1d6+1) or kama flurry of blows +5/+5 (1d6+1)


Ranged: mwk light crossbow +6 (1d8/19–20)


Special Attacks: flurry of blows, stunning fist (5/day, DC 16, fatigued)


Statistics

Str: 13 Dex: 14 Con: 12 Int: 10 Wis: 18 Cha: 8


Base Atk: +3 CMB: +6 CMD: 22


Feats: Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Scorpion Style, Stunning Fist, Weapon Finesse


Skills: Acrobatics +10 (+19 jump), Climb +7, Escape Artist +7, Perception +12, Sense Motive +12, Stealth +10


SQ: fast movement, high jump, ki pool (6 points, magic), maneuver training, slow fall 20 ft., high jump


Languages: Common


Combat Gear: alchemist’s fire, smokesticks (2)


Other Gear: masterwork light crossbow with 10 bolts, kama, bracers of armor +1, cloak of resistance +1


Description

Human monk 5

Boon A battle monk can assist the PCs in a single fight (or send several initiates) if it serves the interest of her academy or her master. A battle monk could also introduce the PCs to the master of her academy or to a diplomat, merchant, or other NPC from the land where her martial art originated.

Battle monks are the instructors in fighting schools and monasteries, teaching the arts of agility and swift perfection to their students. They are also the honor guard for their masters, the messengers and emissaries of the school and its methods.

Battle monks make excellent thief-takers and midlevel bounty hunters, catching and disabling their quarry and bring them back for questioning. A battle monk can also serve as an unarmed, but still dangerous and effective, bodyguard.

A battle monk often has a trio of initiates with her (CR 6), or two battle monks might accompany a holy warrior affiliated with the school (CR 8).

Source: GameMastery Guide, p. 275