Fire Veela

Veela

CR: 7 XP: 3,200


N Medium outsider (extraplanar, fire)


Init: +3 Senses: darkvision 60 ft. Perception: +12


Defense

AC: 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)


hp: 85 (9d10+36)


Fort: +10 Ref: +9 Will: +6


DR: 10/magic


Immune: fire


SR: 18


Weaknesses: vulnerable to cold


Offense

Speed: 60 ft.


Melee: mwk dagger +13/+8 (1d4+5/19–20 plus 2d6 fire), mwk dagger +13/+8 (1d4+5/19–20 plus 2d6 fire) or 2 slams +14 (1d4+5 plus 2d6 fire)


Special Attacks: beckoning dance, elemental veil


Spell-Like Abilities: (CL 9th; concentration +14) At will—resist energy (fire only), scorching ray 3/day—cure serious wounds, suggestion (DC 18) 1/day—dispel magic, fire snake (DC 20)


Statistics

Str: 20 Dex: 17 Con: 19 Int: 14 Wis: 11 Cha: 20


Base Atk: +9 CMB: +14 CMD: 27


Feats: Ability Focus (beckoning dance), Combat Reflexes, Double Slice, Improved Two-Weapon Fighting, Two- Weapon Fighting


Skills: Acrobatics +15, Bluff +17, Diplomacy +17, Knowledge (any one) +14, Perception +12, Perform (dance) +21, Sense Motive +12, Stealth +15, Racial Modifiers +4 Perform (dance)


Languages: Common, Ignan


Ecology

Environment: any warm land (Plane of Fire)


Organization: solitary, pair, or troupe (3–6)


Treasure: standard (2 mwk daggers)


Description

Beckoning Dance (Su) See above.

Elemental Veil (Su) See above.

Source: Pathfinder Roleplaying Game Bestiary 5