Flying Squirrel

Hand checks

CR: 1/3 XP: 135


N Tiny animal


Init: +2 Senses: low-light vision Perception: +1


Defense

AC: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)


hp: 3 (1d8–1)


Fort: +1 Ref: +4 Will: +1


Offense

Speed: 20 ft., fly 40 ft. (clumsy)


Melee: bite +4 (1d3–4)


Space: 2-1/2 ft. Reach: 0 ft.


Statistics

Str: 3 Dex: 15 Con: 8 Int: 1 Wis: 12 Cha: 6


Base Atk: +0 CMB: +0 CMD: 6 (10 vs. trip)


Feats: Acrobatic, Weapon Finesse


Skills: Acrobatics +8 (+12 when jumping), Climb +10, Fly +4 Racial Modifiers +11 Acrobatics (+8 when jumping), +8 Climb


SQ: glide


Ecology

Environment: temperate forests


Organization: solitary or pair


Treasure: none


Description

Glide (Ex) A flying squirrel cannot use its fly speed to hover. When flying, a flying squirrel must end its movement at least 5 feet lower in elevation than where it started. Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.

Source: Pathfinder Roleplaying Game Bestiary 3