Flytrap Leshy

CR: 4 XP: 1,200


N Small plant (leshy, shapechanger)


Init: +6 Senses: darkvision 60 ft., low-light vision Perception: +11


Defense

AC: 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)


hp: 39 (6d8+12)


Fort: +7 Ref: +4 Will: +4


Resist: fire 5


Immune: electricity, plant traits, sonic


Offense

Speed: 20 ft.


Melee: bite +7 (1d4+1 plus 1d4 acid and digest), 2 flytrap hands +7 (1d3+1 plus 1d3 acid and digest)


Ranged: acidic spittle +7 (1d4 acid and digest)


Special Attacks: digest, sneak attack +1d6


Spell-Like Abilities: (CL 10th; concentration +12) Constant—pass without trace (CL 12th)


Statistics

Str: 12 Dex: 15 Con: 14 Int: 10 Wis: 15 Cha: 15


Base Atk: +4 CMB: +4 CMD: 16


Feats: Combat Reflexes, Improved Initiative, Weapon Focus (bite)


Skills: Intimidate +8, Perception +11, Stealth +6 (+10 in wetlands), Survival +0 (+4 in wetlands), Racial Modifiers +4 Stealth in wetlands, +4 Survival in wetlands


SQ: amalgam, change shape (small flytrap; tree shape), verdant burst


Languages: Druidic, Sylvan, plantspeech (flytraps)


Ecology

Environment: warm marshes or wetlands


Organization: solitary or cluster (4–8)


Treasure: standard


Description

Amalgam (Ex) Multiple flytrap leshys can combine themselves temporarily into a single creature, to a maximum of 25 leshys.

Each leshy beyond the first grants the amalgam 1 Hit Die, and it gains a size category at 9, 12, 18, and 30 Hit Dice. The amalgam has a number of bite attacks equal to the number of bites of all component leshys combined, but only two flytrap hands attacks. If the amalgam drops below 0 hit points, it dissolves, and the damage is divided among the component leshys.

Digest (Ex) A creature that takes acid damage from a flytrap leshy’s bites or spittle must succeed at a DC 15 Fortitude save or become sickened for 1d4 rounds. The save DC is Constitution-based.

Flytrap Hands (Ex) In addition to the central flytrap that serves as its head, a flytrap leshy has two additional, smaller flytraps that serve as its hands. These hands function as the bite of a Tiny creature.

Most leshys are peaceful creatures that focus their efforts on tending the natural region around them. While flytrap leshys do not leave their homes to pick fights, they relish the opportunity to attack intruders. These carnivorous plants tend to attack before asking questions. While they rarely work together with other creatures, the aggressive creatures eagerly collaborate with others of their kind. They fight best in teams, and coordinate with each other so seamlessly that a group of flytrap leshys is nearly indistinguishable from a single creature—an illusion that the similarity between a flytrap leshy’s head and hands only compounds. While a typical flytrap leshy has one head and two hands, more powerful flytrap leshys exist with greater numbers of heads and hands.

Cantankerous flytrap leshys represent the harsh and seemingly cruel aspects of the natural cycle that are ultimately needed for the greater well-being of all creatures. When necessary to protect their homes, flytrap leshys start controlled fires, relying on their fire resistance to wade through the flames.

Unlike most of their kind, flytrap leshys eat flesh and are not picky about the kind of meat that they consume. They particularly savor insects, and one of the few ways to placate a flytrap leshy is to offer it a rare or unusual insect to consume.

A typical flytrap leshy is 2 feet tall and weighs 20 pounds.

CREATING A FLYTRAP LESHY A flytrap leshy is usually grown in swampy or marshy terrain. A flytrap leshy will only emerge if it is given a small pile of freshly killed insects to eat.

FLYTRAP LESHY CL 10th; Price 6,500 gp RITUAL Requirements Knowledge (nature) 5 ranks, burst of nettles, plant growth, summon nature’s ally IV; Skill Knowledge (nature) DC 18; Cost 3,250 gp Leshy, Lotus A plant whose body resembles a blooming lotus flower exudes an air of serenity.

Source: Pathfinder Roleplaying Game Bestiary 5