Giant Ant
CR: 2 XP: 600
N Medium vermin
Init: +0 Senses: darkvision 60 ft., scent Perception: +5
Defense
AC: 15, touch 10, flat-footed 15, (+5 natural)
hp: 18 (2d8+9)
Fort: +6 Ref: +0 Will: +1
Immune: mind-affecting effects
Offense
Speed: 50 ft., climb 20 ft.
Melee: bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus poison)
Statistics
Str: 14 Dex: 10 Con: 17 Int: — Wis: 13 Cha: 11
Base Atk: +1 CMB: +3 (+7 grapple) CMD: 13 (21 vs. trip)
Feats: Toughness
Skills: Climb +10, Perception +5, Survival +5, Racial Modifiers +4 Perception, +4 Survival
Ecology
Environment: any
Organization: solitary, pair, gang (3–6), or hive (7–18 plus 10–100 workers, 2–8 drones, and 1 queen)
Treasure: none
Description
Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save Giant ants are as industrious as their normal-sized kin. While their nests generally don’t consist of thousands, their greatly increased size more than compensates.
The statistics given above are for soldier ants—the variety most commonly encountered. The following simple templates can be used to create variants of the standard soldier ant.
Worker (–1 CR) Worker ants do not have a poison sting attack or a grab special attack.
Drone (+1 CR) Drones have the advanced simple template and a fly speed of 30 feet (average).
Queen (+2 CR) The queen of a nest is an immense, bloated creature. She gains the advanced and the giant simple templates, but drops her speed to 10 feet and loses her climb speed entirely.
