Giant Chameleon

CR: 3 XP: 800


N Large animal


Init: +6 Senses: low-light vision Perception: +4


Defense

AC: 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)


hp: 34 (4d8+16)


Fort: +8 Ref: +6 Will: +1


Offense

Speed: 40 ft., climb 40 ft.


Melee: bite +6 (2d6+4) or tongue +5 touch (grab)


Space: 10 ft. Reach: 10 ft. (15 ft. with tongue)


Special Attacks: tongue, pull (tongue, 5 ft.)


Statistics

Str: 16 Dex: 15 Con: 18 Int: 2 Wis: 11 Cha: 7


Base Atk: +3 CMB: +7 (+11 grapple) CMD: 19


Feats: Improved Initiative, Skill Focus (Stealth)


Skills: Climb +15, Perception +4, Stealth +18 (+28 when still) Racial Modifiers +12 Stealth (+22 when still)


Ecology

Environment: warm forests and mountains


Organization: solitary, pair, or blend (3–6)


Treasure: none


Description

Tongue (Ex) A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner. These large lizards have the ability to shift the pigments in their skin to match their surroundings.

A giant chameleon is typically 11 feet long and weighs 160 pounds.

Source: Pathfinder Roleplaying Game Bestiary 3