Giant Crab Spider

CR: 1/2 XP: 200


N Small vermin


Init: +2 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4


Defense

AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)


hp: 11 (2d8+2)


Fort: +4 Ref: +2 Will: +0


Immune: mind-affecting effects


Offense

Speed: 30 ft., climb 20 ft.


Melee: bite +2 (1d4 plus poison)


Statistics

Str: 10 Dex: 15 Con: 12 Int: — Wis: 10 Cha: 2


Base Atk: +1 CMB: +0 CMD: 12 (24 vs. trip)


Skills: Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+25 when stationary), Racial Modifiers +8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)


SQ: camouflage


Ecology

Environment: warm or temperate forests


Organization: solitary, pair, or colony (3–10)


Treasure: incidental


Description

Poison (Ex) Bite—injury; save Fort DC 14 (includes +2 racial bonus); frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Giant crab spiders are dangerous ambush predators that live in dense forest vegetation.

Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.

Spider, Ogre This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.

Source: Pathfinder Roleplaying Game Bestiary 3