Giant Crab Spider
CR: 1/2 XP: 200
N Small vermin
Init: +2 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4
Defense
AC: 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp: 11 (2d8+2)
Fort: +4 Ref: +2 Will: +0
Immune: mind-affecting effects
Offense
Speed: 30 ft., climb 20 ft.
Melee: bite +2 (1d4 plus poison)
Statistics
Str: 10 Dex: 15 Con: 12 Int: — Wis: 10 Cha: 2
Base Atk: +1 CMB: +0 CMD: 12 (24 vs. trip)
Skills: Acrobatics +10, Climb +24, Perception +4, Stealth +10 (+25 when stationary), Racial Modifiers +8 Acrobatics, +16 Climb, +4 Perception, +4 Stealth (+15 when stationary)
SQ: camouflage
Ecology
Environment: warm or temperate forests
Organization: solitary, pair, or colony (3–10)
Treasure: incidental
Description
Poison (Ex) Bite—injury; save Fort DC 14 (includes +2 racial bonus); frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Giant crab spiders are dangerous ambush predators that live in dense forest vegetation.
Though crab spiders are not web spinners, they are truly gifted climbers and use this talent to clamber up into places where they can observe wide areas from on high. Named for their curious scuttling walk and wide-legged stance, giant crab spiders are rarely larger than a typical adult halfling.
Spider, Ogre This towering spider is the size of an elephant. Its legs have spiky joints and its face looks vaguely, but disturbingly, humanoid.
