Giant Emperor Scorpion
CR: 11 XP: 12,800
N Gargantuan vermin
Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +5
Defense
AC: 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)
hp: 142 (15d8+75)
Fort: +14 Ref: +6 Will: +6 Defensive Ability ferocity
Immune: mind-affecting effects
Offense
Speed: 50 ft., burrow 10 ft.
Melee: 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)
Space: 20 ft. Reach: 20 ft.
Special Attacks: ambush pit, constrict (2d6+11), poison, pounce
Statistics
Str: 33 Dex: 13 Con: 20 Int: — Wis: 12 Cha: 2
Base Atk: +11 CMB: +26 (+30 grapple) CMD: 37 (49 vs. trip)
Skills: Climb +15, Perception +5, Stealth –3 (+1 in deserts), Racial Modifiers +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)
Ecology
Environment: warm deserts
Organization: solitary
Treasure: none
Description
Ambush Pit (Ex) A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.
Poison (Ex) Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.
A giant emperor scorpion is an ambush predator, burying itself in soil or sand until prey approaches.
Scorpion, Greensting Though its pincers seem too small to harm anything larger than an insect, this scorpion’s stinger still appears dangerous.
