Giant Emperor Scorpion

CR: 11 XP: 12,800


N Gargantuan vermin


Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +5


Defense

AC: 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)


hp: 142 (15d8+75)


Fort: +14 Ref: +6 Will: +6 Defensive Ability ferocity


Immune: mind-affecting effects


Offense

Speed: 50 ft., burrow 10 ft.


Melee: 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)


Space: 20 ft. Reach: 20 ft.


Special Attacks: ambush pit, constrict (2d6+11), poison, pounce


Statistics

Str: 33 Dex: 13 Con: 20 Int: — Wis: 12 Cha: 2


Base Atk: +11 CMB: +26 (+30 grapple) CMD: 37 (49 vs. trip)


Skills: Climb +15, Perception +5, Stealth –3 (+1 in deserts), Racial Modifiers +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)


Ecology

Environment: warm deserts


Organization: solitary


Treasure: none


Description

Ambush Pit (Ex) A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.

Poison (Ex) Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.

A giant emperor scorpion is an ambush predator, burying itself in soil or sand until prey approaches.

Scorpion, Greensting Though its pincers seem too small to harm anything larger than an insect, this scorpion’s stinger still appears dangerous.

Source: Pathfinder Roleplaying Game Bestiary 4