Characters

Giant Emperor Scorpion

CR: 11 XP: 12,800


N Gargantuan vermin


Init: +1 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +5


Defense

AC: 24, touch 7, flat-footed 23 (+1 Dex, +17 natural, –4 size)


HP: 142 (15d8+75)


Fort: +14 Ref: +6 Will: +6 Defensive Ability ferocity


Immune: mind-affecting effects


Offense

Speed: 50 ft., burrow 10 ft.


Melee: 2 claws +18 (2d6+11 plus grab), sting +18 (2d6+11 plus poison)


Space: 20 ft. Reach: 20 ft.


Special Attacks: ambush pit, constrict (2d6+11), poison, pounce


Statistics

Str: 33 Dex: 13 Con: 20 Int: — Wis: 12 Cha: 2


Base Atk: +11 CMB: +26 (+30 grapple) CMD: 37 (49 vs. trip)


Skills: Climb +15, Perception +5, Stealth –3 (+1 in deserts), Racial Modifiers +4 Climb, +4 Perception, +8 Stealth (+12 in deserts)


Ecology

Environment: warm deserts


Organization: solitary


Treasure: none


Description

Ambush Pit (Ex) A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth checks.

Poison (Ex) Sting—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d4 Str and 1d4 Dex; cure 1 save. The save DC is Constitution-based.

A giant emperor scorpion is an ambush predator, burying itself in soil or sand until prey approaches.

Source: Pathfinder Roleplaying Game Bestiary 4, p. 232