Giant Fly
CR: 1 XP: 400
N Medium vermin
Init: +3 Senses: darkvision 60 ft. Perception: +2
Defense
AC: 13, touch 13, flat-footed 10 (+3 Dex)
hp: 15 (2d8+6)
Fort: +6 Ref: +3 Will: –2
Immune: disease, mind-affecting effects
Offense
Speed: 20 ft., climb 20 ft., fly 60 ft. (good)
Melee: bite +2 (1d6+1 plus disease)
Statistics
Str: 12 Dex: 17 Con: 16 Int: — Wis: 7 Cha: 2
Base Atk: +1 CMB: +2 CMD: 15 (21 vs. trip)
Skills: Climb +9, Fly +7, Perception +2, Racial Modifiers +4 Perception
Ecology
Environment: any temperate or tropical
Organization: solitary, pair, or swarm (3–12)
Treasure: none
Description
Disease (Ex) Filth Fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. Some flies might carry other diseases, at the GM’s discretion. The save DC is Constitution-based.
Much like their tiny cousins, giant flies feed upon carrion. Wholly monstrous, these disgusting creatures have been known to sometimes attack still-living foes, particularly when they are hungry or living creatures disturb their meals. Some species of giant fly bear their larva live, ejecting piles of undulating giant maggots from their engorged abdomens rather than laying eggs in decaying corpses.
Maggot, Giant This enormous maggot has greasy, pale flesh and a dripping, circular mouth filled with tiny, sharp teeth.
