Giant Gar
CR: 6 XP: 2,400
N Huge animal (aquatic)
Init: +4 Senses: low-light vision Perception: +11
Defense
AC: 19, touch 8, flat-footed 19 (+11 natural, –2 size)
hp: 73 (7d8+42)
Fort: +11 Ref: +7 Will: +5
Offense
Speed: swim 60 ft.
Melee: bite +14 (2d6+15 plus grab)
Space: 15 ft. Reach: 15 ft.
Special Attacks: swallow whole (2d6+10 bludgeoning damage,, AC 15, hp 7)
Statistics
Str: 30 Dex: 10 Con: 23 Int: 1 Wis: 13 Cha: 2
Base Atk: +5 CMB: +17 (+21 grapple) CMD: 27 (can’t be tripped)
Feats: Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills: Perception +11, Swim +18
Ecology
Environment: temperate freshwater
Organization: solitary, pair, or school (3–6)
Treasure: none
Description
Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions.
These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp. Fortunately, giant gars are much rarer than their smaller kin.
Giant gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls), and the rare sea hags who dwell in freshwater dens.
Giant, Marsh Cold, black eyes stare out from the fish-like face of this hideous green-skinned, web-fingered, and obese giant.
