Giant Gar

CR: 6 XP: 2,400


N Huge animal (aquatic)


Init: +4 Senses: low-light vision Perception: +11


Defense

AC: 19, touch 8, flat-footed 19 (+11 natural, –2 size)


hp: 73 (7d8+42)


Fort: +11 Ref: +7 Will: +5


Offense

Speed: swim 60 ft.


Melee: bite +14 (2d6+15 plus grab)


Space: 15 ft. Reach: 15 ft.


Special Attacks: swallow whole (2d6+10 bludgeoning damage,, AC 15, hp 7)


Statistics

Str: 30 Dex: 10 Con: 23 Int: 1 Wis: 13 Cha: 2


Base Atk: +5 CMB: +17 (+21 grapple) CMD: 27 (can’t be tripped)


Feats: Improved Initiative, Iron Will, Lightning Reflexes, Power Attack


Skills: Perception +11, Swim +18


Ecology

Environment: temperate freshwater


Organization: solitary, pair, or school (3–6)


Treasure: none


Description

Although typical gars are frightening enough, tales of enormous giant gars that lurk in the deepest rivers and lakes persist in many regions.

These creatures are true monsters, often growing to lengths of 30 feet or more and capable of swallowing a horse and rider in a single gulp. Fortunately, giant gars are much rarer than their smaller kin.

Giant gars are often kept as pets and guard animals by aquatic creatures such as merrows, scrags (aquatic trolls), and the rare sea hags who dwell in freshwater dens.

Giant, Marsh Cold, black eyes stare out from the fish-like face of this hideous green-skinned, web-fingered, and obese giant.

Source: Pathfinder Roleplaying Game Bestiary 2