Giant Gecko

CR: 1 XP: 400


N Medium animal


Init: +6 Senses: low-light vision Perception: +6


Defense

AC: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)


hp: 11 (2d8+2)


Fort: +4 Ref: +5 Will: +2


Offense

Speed: 40 ft., climb 40 ft.


Melee: bite +2 (2d4+1)


Statistics

Str: 13 Dex: 15 Con: 12 Int: 2 Wis: 14 Cha: 7


Base Atk: +1 CMB: +2 CMD: 14 (18 vs. trip)


Feats: Improved Initiative


Skills: Climb +21, Perception +6, Racial Modifiers +8 Climb


SQ: expert climber


Ecology

Environment: warm forests or mountains


Organization: solitary, pair, or nest (3–6)


Treasure: none


Description

Expert Climber (Ex) A gecko’s feet allow it to climb virtually any surface, no matter how slick or sheer. In effect, geckos are treated as constantly being under a natural version of the spell spider climb.

These lizards are mostly docile and shy away from attacking creatures larger than a cat or dog. Despite their shyness, they are ultimately curious creatures, and often approach bigger creatures simply to investigate. Of course, a giant gecko is more than capable of defending itself, biting creatures that react violently to the lizard when fleeing is not an option.

Some humanoids train giant geckos as bestial guardians. Smaller humanoids (in particular, goblins) can even use the creatures as mounts, taking advantage of their superior climbing skills to attack from seemingly impossible positions and angles. A giant gecko measures 8 feet from nose to tail and weighs 120 pounds.

Coloration among giant geckos can vary wildly, though most are some shade of green.

Lizard, Giant Chameleon Nearly invisible in its surroundings, this scaly lizard’s eyes dart about independently of each other.

Source: Pathfinder Roleplaying Game Bestiary 3