Giant Muckdweller
CR: 2 XP: 600
N Large magical beast
Init: +2 Senses: darkvision 60 ft., low-light vision Perception: +10
Defense
AC: 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp: 22 (3d10+6)
Fort: +5 Ref: +5 Will: +4
Offense
Speed: 20 ft., swim 60 ft.
Melee: bite +5 (2d6+4)
Space: 10 ft. Reach: 5 ft.
Special Attacks: blinding spray
Statistics
Str: 16 Dex: 14 Con: 15 Int: 9 Wis: 12 Cha: 7
Base Atk: +3 CMB: +7 CMD: 19 (23 vs. trip)
Feats: Iron Will, Skill Focus (Perception)
Skills: Acrobatics +6, Perception +10, Swim +15, Racial Modifiers +4 Acrobatics, +4 Swim
Languages: Draconic
Ecology
Environment: temperate marshes
Organization: solitary, pack (3–7), or swarm (8–17)
Treasure: standard
Description
Blinding Spray (Ex) By filling its mouth with muddy water, a muckdweller can fire a concentrated stream of muck in a 10-foot line. A creature in the area must succeed at a DC 13 Reflex save or be blinded for 1d2 rounds. A muckdweller must spend a move action to refill its mouth with muddy water to use its spray again. The save DC is Constitution-based.
Giant muckdwellers are quadrupedal cousins of the common muckdweller.
They sometimes socialize with their smaller kin, forming simple societies in which the largest rule. Occasionally they serve lizardfolk as allies and mounts. Giant muckdwellers measure up to 10 feet long and weigh around 900 pounds.
