Giant Octopus
CR: 8 XP: 4,800
N Large animal (aquatic)
Init: +6 Senses: low-light vision Perception: +8
Defense
AC: 18, touch 11, flat-footed 16 (+2 Dex, +7 natural, –1 size)
hp: 90 (12d8+36)
Fort: +11 Ref: +12 Will: +7
Defensive Abilities: ink cloud (30-foot-radius sphere)
Offense
Speed: 20 ft., swim 30 ft., jet 200 ft.
Melee: bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space: 10 ft. Reach: 10 ft. (20 ft. with tentacle) Special Attack constrict (tentacle, 1d4+2)
Statistics
Str: 20 Dex: 15 Con: 17 Int: 2 Wis: 12 Cha: 3
Base Atk: +9 CMB: +15 (+19 grapple) CMD: 27 (can’t be tripped)
Feats: Combat Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Skill Focus (Stealth), Stealthy
Skills: Escape Artist +18, Perception +8, Stealth +18, Swim +13 Racial Modifiers +10 Escape Artist, +8 Stealth
Ecology
Environment: any ocean
Organization: solitary
Treasure: incidental
Description
Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 saves.
The giant octopus is a true monster capable of catching and eating sharks, humans, or anything else it can grab with its tentacles.
Eight tentacles, each adorned with rows of countless suckers, unfurl from the barrel-shaped body of this large-eyed creature. A storm of tentacles, each twenty feet in length, flails with deadly precision from the leathery body of this gigantic octopus.
