Giant Phantom Armor
CR: 4 XP: 1,200
NE Large undead
Init: +4 Senses: darkvision 60 ft. Perception: +8
Defense
AC: 18, touch 9, flat-footed 18 (+9 armor, –1 size)
hp: 37 (5d8+15)
Fort: +3 Ref: +1 Will: +4
Defensive Abilities: channel resistance +4
Immune: undead traits
Offense
Speed: 20 ft.
Melee: heavy flail +7 (2d8+7/19–20)
Space: 10 ft. Reach: 10 ft.
Statistics
Str: 20 Dex: 11 Con: — Int: 7 Wis: 11 Cha: 15
Base Atk: +3 CMB: +9 CMD: 19
Feats: Improved Initiative, Power Attack, Toughness
Skills: Perception +8, Stealth +4
SQ: freeze (suit of armor)
Languages: Common (can’t speak)
Ecology
Environment: any
Organization: solitary or pair
Treasure: none
Description
Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.
CREATING PHANTOM ARMORS Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.
