Giant Phantom Armor

CR: 4 XP: 1,200


NE Large undead


Init: +4 Senses: darkvision 60 ft. Perception: +8


Defense

AC: 18, touch 9, flat-footed 18 (+9 armor, –1 size)


hp: 37 (5d8+15)


Fort: +3 Ref: +1 Will: +4


Defensive Abilities: channel resistance +4


Immune: undead traits


Offense

Speed: 20 ft.


Melee: heavy flail +7 (2d8+7/19–20)


Space: 10 ft. Reach: 10 ft.


Statistics

Str: 20 Dex: 11 Con: — Int: 7 Wis: 11 Cha: 15


Base Atk: +3 CMB: +9 CMD: 19


Feats: Improved Initiative, Power Attack, Toughness


Skills: Perception +8, Stealth +4


SQ: freeze (suit of armor)


Languages: Common (can’t speak)


Ecology

Environment: any


Organization: solitary or pair


Treasure: none


Description

Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.

CREATING PHANTOM ARMORS Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor’s creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.

Source: Pathfinder Roleplaying Game Bestiary 4