Giant Porcupine

CR: 2 XP: 600


N Medium animal


Init: +1 Senses: low-light vision Perception: +6


Defense

AC: 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)


hp: 22 (3d8+9)


Fort: +6 Ref: +6 Will: +2


Defensive Abilities: quills


Offense

Speed: 40 ft.


Melee: tail slap +5 (2d6+3)


Statistics

Str: 17 Dex: 12 Con: 16 Int: 2 Wis: 13 Cha: 5


Base Atk: +2 CMB: +3 CMD: 16 (20 vs. trip)


Feats: Agile Maneuvers, Lightning Reflexes


Skills: Climb +7, Perception +6


Ecology

Environment: temperate forests or plains


Organization: solitary, pair, or prickle (3–6)


Treasure: none


Description

Quills (Ex) Any creature attacking a giant porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a giant porcupine takes 2d4 points of piercing damage each round it does so.

More so than its smaller kin, the human-sized giant porcupine is a foul-tempered creature that is just as content chewing on carrion as on living creatures. Worse, giant porcupines are notorious in their almost foolhardy bravery, and have been known to attack creatures much larger than their own size.

This unexpected aggression, when combined with their tangle of spearlike quills, makes the giant porcupine a dangerous foe.

Source: Pathfinder Roleplaying Game Bestiary 3