Giant Porcupine
CR: 2 XP: 600
N Medium animal
Init: +1 Senses: low-light vision Perception: +6
Defense
AC: 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp: 22 (3d8+9)
Fort: +6 Ref: +6 Will: +2
Defensive Abilities: quills
Offense
Speed: 40 ft.
Melee: tail slap +5 (2d6+3)
Statistics
Str: 17 Dex: 12 Con: 16 Int: 2 Wis: 13 Cha: 5
Base Atk: +2 CMB: +3 CMD: 16 (20 vs. trip)
Feats: Agile Maneuvers, Lightning Reflexes
Skills: Climb +7, Perception +6
Ecology
Environment: temperate forests or plains
Organization: solitary, pair, or prickle (3–6)
Treasure: none
Description
Quills (Ex) Any creature attacking a giant porcupine with light or one-handed melee weapons, natural weapons, or an unarmed strike takes 1d3 points of piercing damage. A creature that grapples a giant porcupine takes 2d4 points of piercing damage each round it does so.
More so than its smaller kin, the human-sized giant porcupine is a foul-tempered creature that is just as content chewing on carrion as on living creatures. Worse, giant porcupines are notorious in their almost foolhardy bravery, and have been known to attack creatures much larger than their own size.
This unexpected aggression, when combined with their tangle of spearlike quills, makes the giant porcupine a dangerous foe.
