Giant Sea Snake
Defense
AC: 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, –2 size)
HP: 85 (9d8+45)
Fort: +11 Ref: +10 Will: +5
Offense
Speed: 30 ft., climb 20 ft., swim 40 ft.
Melee: bite +14 (2d8+13/19– 20 plus poison)
Space: 15 ft. Reach: 15 ft.
Special Attacks: poison
Statistics
Str: 29 Dex: 14 Con: 20 Int: 1 Wis: 15 Cha: 2
Base Atk: +6 CMB: +17 CMD: 29
Feats: Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)
Skills: Climb +17, Perception +12, Stealth +7, Swim +17, Racial Modifiers +4 Perception, +4 Stealth
SQ: hold breath
Ecology
Environment: warm oceans
Organization: solitary or pair
Treasure: none
Description
Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Dex and 1d2 Con; cure 2 consecutive saves.
The giant sea snake is one of the biggest reasons many sailors of the Shackles have a downright visceral and phobic response to the thought of falling overboard. These patient predators are known to follow sailing ships, swimming just below the surface of the water while they wait for the opportunity to strike at any unfortunate crew members who might fall over the side. Particularly hungry giant sea snakes have been known to climb the side of a vessel and snatch unwary sailors right from the deck.
Giant sea snakes typically reach up to 30 feet in length and weigh 500 pounds.
Pathfinder Campaign Setting: Isles of the Shackles
Source: Isles of the Shackles, p. 60
