Characters

Giant Sea Snake

CR: 7 XP: 3,200


N Huge animal


Init: +6 Senses: low-light vision Perception: +12


Defense

AC: 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, –2 size)


HP: 85 (9d8+45)


Fort: +11 Ref: +10 Will: +5


Offense

Speed: 30 ft., climb 20 ft., swim 40 ft.


Melee: bite +14 (2d8+13/19– 20 plus poison)


Space: 15 ft. Reach: 15 ft.


Special Attacks: poison


Statistics

Str: 29 Dex: 14 Con: 20 Int: 1 Wis: 15 Cha: 2


Base Atk: +6 CMB: +17 CMD: 29


Feats: Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)


Skills: Climb +17, Perception +12, Stealth +7, Swim +17, Racial Modifiers +4 Perception, +4 Stealth


SQ: hold breath


Ecology

Environment: warm oceans


Organization: solitary or pair


Treasure: none


Description

Poison (Ex) Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Dex and 1d2 Con; cure 2 consecutive saves.

The giant sea snake is one of the biggest reasons many sailors of the Shackles have a downright visceral and phobic response to the thought of falling overboard. These patient predators are known to follow sailing ships, swimming just below the surface of the water while they wait for the opportunity to strike at any unfortunate crew members who might fall over the side. Particularly hungry giant sea snakes have been known to climb the side of a vessel and snatch unwary sailors right from the deck.

Giant sea snakes typically reach up to 30 feet in length and weigh 500 pounds.

Pathfinder Campaign Setting: Isles of the Shackles

Source: Isles of the Shackles, p. 60