Giant Skunk

CR: 3 XP: 800


N Large animal


Init: +3 Senses: low-light vision, scent Perception: +7


Defense

AC: 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, –1 size)


hp: 27 (5d8+5)


Fort: +5 Ref: +7 Will: +2


Offense

Speed: 30 ft.


Melee: bite +5 (1d8+3), 2 claws +5 (1d6+3)


Ranged: spray +5 touch (musk)


Space: 10 ft. Reach: 5 ft.


Special Attacks: musk


Statistics

Str: 17 Dex: 16 Con: 13 Int: 2 Wis: 12 Cha: 9


Base Atk: +3 CMB: +7 CMD: 20


Feats: Ability Focus (musk), Power Attack, Weapon Finesse


Skills: Climb +7, Perception +7, Survival +2


Ecology

Environment: temperate forests


Organization: solitary or pair


Treasure: none


Description

Musk (Ex) Up to twice per day, a giant skunk can spray a stream of noxious musk at a single target within 30 feet as a standard action. With a successful ranged touch attack, the creature struck by this spray must make a DC 15 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes by the horrific stench. A successful save reduces the effect to only 1d4 rounds of being sickened. A creature cannot use the scent ability as long as it is affected by this musk. The save DC is Constitution-based, and includes a +2 racial bonus. Much larger than their passive cousins, giant skunks are an aggressive lot. Having a greater bulk to maintain, giant skunks feed on creatures beyond just grubs and insects, often hunting small mammals and reptiles by night in addition to giant versions of insects. While giant skunks are dangerous to nearby settlements, farmers find a positive aspect in their presence, valuing the creatures’ taste for giant insects and other more dangerous vermin.

Source: Pathfinder Roleplaying Game Bestiary 3