Giant Solifugid

CR: 1 XP: 400


N Small vermin


Init: +2 Senses: darkvision 60 ft. Perception: +4


Defense

AC: 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)


hp: 13 (2d8+4)


Fort: +5 Ref: +2 Will: +0


Immune: mind-affecting effects


Offense

Speed: 50 ft., climb 30 ft.


Melee: bite +3 (1d6+1), 2 claws +3 (1d3+1)


Special Attacks: rend (2 claws, 1d3+1)


Statistics

Str: 12 Dex: 15 Con: 15 Int: — Wis: 11 Cha: 2


Base Atk: +1 CMB: +1 CMD: 13 (25 vs. trip)


Skills: Climb +9, Perception +4, Stealth +10, Racial Modifiers +4 Perception, +4 Stealth


Ecology

Environment: warm deserts


Organization: solitary, pair, or colony (3–6)


Treasure: none


Description

Solifugids are sometimes called “camel spiders,” “wind scorpions,” or “sun spiders,” despite the fact that they are neither spiders nor scorpions but rather their own unique species. They have large pedipalps near their heads, used to grab and hold prey while they feed with their twin sets of vertically aligned mandibles. When hunting in groups, they prefer to attack targets already grappled by other solifugids. The various species of enormous solifugids generally have eight legs, although the front two appendages are large enough that they can easily be mistaken for an additional pair of legs. Some species, like the albino cave solifugid, have fewer legs, but all solifugids are aggressive vermin. The following table lists the most common variants beyond the two presented above. Many of these species have additional unique abilities, such as the razormouth’s ability to cause hideous, bleeding wounds in those it attacks.

Species CR Size HD Dog-eating solifugid 1/2 Tiny Yellow terror solifugid Large Razormouth solifugid Huge Banshee solifugid 15 Gargantuan 16 Duneshaker solifugid Colossal Snake–Solifugid Solifugid, Albino Cave This spider-like creature’s front legs end in immense, grasping claws. Its mouth sports a pair of huge vertical mandibles.

Source: Pathfinder Roleplaying Game Bestiary 2