Giant Spider
CR: 1 XP: 400
N Medium vermin
Init: +3 Senses: darkvision 60 ft., tremorsense 60 ft. Perception: +4
Defense
AC: 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp: 16 (3d8+3)
Fort: +4 Ref: +4 Will: +1
Immune: mind-affecting effects
Offense
Speed: 30 ft., climb 30 ft.
Melee: bite +2 (1d6 plus poison) Special Attack web (+5 ranged, DC 12, hp 2)
Statistics
Str: 11 Dex: 17 Con: 12 Int: — Wis: 10 Cha: 2
Base Atk: +2 CMB: +2 CMD: 15 (27 vs. trip)
Skills: Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs) Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb
Ecology
Environment: any
Organization: solitary, pair, or colony (3–8)
Treasure: incidental
Description
Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.
The statistics above are for a web-spinning spider. Hunting spiders lose the web ability but gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison save DCs.
Other species of giant spiders exist, as detailed below. Species CR Size HD Scarlet spider 1/4 Tiny 1d8 Giant crab spider 1/2 Small 2d8 Giant black widow 3 Large 5d8 Ogre spider 5 Huge 7d8 Giant tarantula 8 Gargantuan 10d8 Goliath spider 11 Colossal 14d8
